I didn’t watch, but I’m guessing there are instances where it is CPU bound. When that happens it doesn’t mean the GPU (generalizing, there are lots of specifics within this category) or memory bandwidth workload has necessarily changed. So there is further nuance where you can increase resolution or effects, but be constrained on overall frame rate targets. Your point still stands though. Just thought that was worth adding.
Yeah that’s definitely true and sorry I wasn’t clear in including CPU bottlenecks in my point as I was just thinking of the systems as a whole. You’re definitely right though.
I was thinking of scenes like the one below to where the bottleneck may be. Could it be the CPU as data is being steamed in or maybe draw calls, the memory bandwidth from all the foliage, and so on. I know it’ll never happen but it would be awesome to reliably get debug data on where the bottlenecks are in any given scene in games.
Always interesting to see where the bottlenecks may be in games. Every time I see ToTK, it’s harder not to get a switch to play it and the prequel. It’s amazing what they pulled off on a mobile chip. Wish more AAA games went the more systems-driven route instead of the static worlds we see so often.
One bottle neck I’m surprised they’ve not mentioned in the written articles (not watched vids) is the problem caused by the draw distance/resolution. Both BoTW and Tears are games designed around seeing interesting stuff way off in the distance and going to have a look and as I play more it constantly niggles me that you can’t really do that as stuff doesn’t appear until you are relatively close to it and then when it does you can’t really tell what it is. Sure they have smoke plumes to signpost but again you have to be close before you can tell if it’s an interesting side quest or an enemy camp.
Definitely time for switch 2.
Haven’t the time to watch it right now, gonna check the new movie in a few minutes now, but a summary says the resolution isn’t too hot in 30fps. That makes me wonder what the resolution will be for 60fps.
Why did they even bother to make a 20 minutes video about a game like this? like I don’t get it…I guess Gollum is a more interesting game “tech wise” than say Psychonauts 2.
SEO. Negativity gets the easy clicks.
Kind of interesting read on how they did the performance boosts for the Quest and Quest 2 VR headsets. Thread begins here from one of the Tech Leads:
I don’t use my Quest 2 very much but I can’t wait to try it out and see the difference. Games are usually already pretty smooth, wonder if the dynamic res stuff will be noticeable or if stuff will hit 90hz more often.
As for Psychonauts 2…
Wasn’t the reason being that he wanted to experience it all himself, it was too special to him or something? I mean sure, if he meant he wanted to play through it all first, not analyse anything, I get that. But why a video couldn’t have been released a little later…
i mean that’s what he said publicly. who knows what’s his real reasoning here. some guessed that he didn’t bother to make one because the PS5 version of the game doesn’t exist. aka he mad. my guess?. after learning about his neogaf post i’m not surprised. yes people can change. but you’ll never know if he really has changed after all these years. but no video for Pysnchonaut 2 is enough proof to question his professionalism when he cared enough to make a 20minutes of Gollum.
He’s made long and lovingly detailed Halo and Forza Horizon videos though. I don’t know why DF never got around to Psychonauts but it’s not because John won’t make Xbox videos.
Feel for the devs on this game. I’m sure they tried their best, but they seemed to have bitten off more than they can chew. With the reputation behind the game, I wonder how far they’ll really go to fix it up.
Same here. No one sets out to make a bad game. No doubt some poor decisions early on caused a cadcade of events that meant the project was doomed.
Yeah same. Didn’t these folks make Styx? The two games were enjoyable, definitely not bad.
Styx is made by French dev Cyanide, Gollum is made by German dev Daedalic known for its 2D point & click adventures (Edna & Harvey or the Deponia series). Both these devs were bought by French publisher Nacon in the last couple of years, so maybe there you got mixed up.
Always good to see a polished release on all the platforms, current gen at least. But I think we are well and truly at the point where last gen users have to accept that they will be getting a compromised experience now.