At this point I’m not sure it’s big. We know the PS5 is performing exactly in line with expectations based on compute power. And we know the series X isn’t.
It would be one thing IF the PS5 was performing above said expectations you might then look at what they had done. But that’s not the case.
The series X however is not at the level you expect quite. And given we know there is no hardware reason for that. It’s absolutely obvious that this is down to the GDK and performance of APIs within it. There is at this point literally zero other possibilities.
I mean this is where I take issue with these analyzes, dunno if it is the case of DF, but most lacks methodology, like we played 10 hs, max, min and average fps were these, same with resolution, presenting the results in a meaningful table. Sometimes looks like they just look at a part of the game they notice it performs different among platforms, do some tests there and call a day.
Im playing Vahalla on SX, it looks good not great imo, run smoothly with some tearing here and there, but it screens lack of optimization on Xbox. I was playing through a fort in the middle of the first map and found some significant tearing, I said well must be because of that many enemies, so I killed all the enemies and the tearing was still there, every time I looked to a tower in that fort the tearing occurred. You put this part in a analysis and fanboys are going to call one more powerful than the other, for me it is completely insane.
Well I think DF should put the things they find in their analysis.
To be clear, I’m not blaming DF for the narrative taking place around the Xbox right now. I’m just saying a combination of factors have contributed to the Xbox appearing to have these bad ports, when in reality it’s just a few games that shipped with some problems at launch, but are already being addressed.
Dirt 5 seems to have some bugs that should be cleared up in a patch this coming week. Valhalla was just patched, and now seems to be very similar on both consoles. Black Ops is better on Xbox at 60fps, yet you still heard more conversation around how it runs better on PS5, because it does in 120fps mode, but almost no one is playing that way.
I absolutely think they should show their findings, whatever they are, and not shitting on their bed as well, just saying that a bit of methodology should help to show the big picture of what is really going on without jumping on wrong conclusions. This methodology, I think, it lacks on such analyzes.