In fairness there are cases where in BC mode it doesn’t hit twice the target, you could put that down to individual engines or whatever, but perhaps we should be careful.
I don’t think there is a hardware bottleneck but what we are seeing is either a) there is some hitherto unknown PS5 secret sauce allowing it to perform better b) Xbox tools are not quite unlocking the full GPU power for whatever reason or c) Xbox have done some sort of downclock for whatever reason.
A and C seem so very unlikely to me. But you just never know.
Hey, it’s not me that mentioned the bottleneck out of thin air. It was John from Digital Foundry that said perhaps the Series X GPU may be bottlenecked in the video.
Judging from a lot of multiplat reports - he may be right. So what if there is? Perhaps it can be fixed in software, but one thing is for sure and that is people who purchased an Xbox just because of specs on paper are fanboys anyway in a sense.
Should always buy the console you want based on games alone. This is why the Switch is such a powerhouse in its own sense - so many amazing games that absolutely slaughter some 4K “next gen” games.
I would think twice before believing anything John from DF says as fact. In the last weeks, he has not been truthful or professional. Also, if the others did not agree with his statement, I would say it’s not true.
Exactly. I don’t understand, if the drop had been on PS5 he would have probably said it was a bug, but since it happens on Xbox the GPU is bottlenecked…
A ‘GPU related drop’ is not the same, at all, as a GPU bottleneck. Every frame drop so far is down to GPU as none of these games are yet CPU limited. There is no revelation in the video. You are misunderstanding what is said.
If it is some bug or performance issue in the platform it stands to reason that most if not all games developed with the same platform version would find the same performance issues.
And he is wrong. Because from a more mature but old SDK the gpu is performing even better than the expectations. Again delivering 2x the X performance when the only spec that got doubled is the TF, while in gcn mode that does not expose the rdna2 architecture improvements shows the exact opposite: That some bottleneck that prevented X from delivering its full performance have been solved on SX gpu.
If Jhon really said that, he simply should know better.
AFAIK the only games in BC mode where performance wasn’t around 2x the multiplier was in games where either the resolution or framerate is locked to prevent it.
Note that this is not the same as locking all games to 60. There are cases where X drops from 30 and in such cases the SX can drop from 60 for example.
I remember scoffing at all the talk from people like Jason"you are blocked" Schreier that teraflops weren’t the be all, and that devs were saying they were happier with the PS5, but maybe there was some facts in it.
XSX should not be underperforming against PS5, and it certainly shouldn’t be dropping resolution all the way down to 1080p, which has happened in both third party games and even Gears 5.
Something MS has done isn’t translating well and they need to sort it out quick or this gen will follow the result of the last.
I wish you would step back from that ledge, my friend
You could cut ties with all the lies that you've been living in
And if you do not want to see me again
I would understand
I would understand
You need to stop citing the Gears 5 example since the Series X is benchmarking exactly where it should in that title. Probably slightly above in reality. It doesn’t help your points to keep discussing it when you’ve been shown data to show Series X is performing fine in that game. In line with PC benchmarks for equivalent and better GPUs.
I agree. I still think it’s very possible that when we get into games using RDNA2 we start to see the narrative flip, but right now you can’t with any honesty make excuses for the power argument. Xbox is showing less power than the PS5.