Games Analysis |OT| Time To Argue About Pixels And Frames!

Hope we get windows 11 at some point…

Will gladly pay upto $100 for the service/feature

Not gonna happen though :joy:

An engine having both modes is actually moreso a sign that the engine was built for cross gen and not next gen. Starfield is next gen only. Don’t expect multiple modes in that vein. It seemingly has RT (not present in showcase vids but present in previous trailer and noted in the reliable leaks) and juggles a TON on the CPU side. I’d say expect expect a 30fps game with dynamic res and hopefully RT. I doubt 1080p mode would help since it is a very physics heavy engine. Even if it did work on X, you’d need a rly low res mode on S and I doubt they care about testing those extra modes.

The game ran smooth in the open shots without much happening btw. It was the combat scenes that had frame drops all over the place.

They should provide an uncapped frame rate mode with VRR and call it a day. 40-60 VRR would be enough for me with all the visual benifits they can offer

This is freaking amazing!

The writeup is up too:

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A lot of what you talk about here is stuff I’d be fine with if BGS weren’t 1st party. To me, 1st party always gotta try harder and offer more options and polish. I want to see an effect of being 1st party has there. 60fps is one area where Xbox always cared more and boasted about, so it should continue doing so.

Maybe it could be something they will add after launch. They want to ship the game in the first half of the year. I wonder how much still needs to be done. Aside from framerate, flying and the inconsistent hit reactions we saw. Right before the Xbox show Todd said they were putting the finishing touches on Starfield, I guess it depends on what he considers finishing touches.

While the idea of Xbox focusing on 60fps sounds awesome, if someone comes around and wants to make a CPU limited game (physics, AI, simulation) that can only run at 30 on the console I don’t think they should have to reconsider, first party or not.

At some point the 60fps or bust people will need to move to PC like I plan on doing.

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It’s not a matter of polish. I don’t want devs to feel hamstrung by ppl demanding 60fps games as standard the same way I don’t want that to happen due to ppl demanding native 4k. I don’t want BGS to stop making proper Bethesda games with all the complex AI and npc systems and world physics on that basis. The industry needs more AAA super ambitious teams like BGS imho.

Graphics only matter in the context of establishing an immersive game. BGS games are always among the most immersive out there and I’d argue they tend to be at the top in that area, which really is impressive given the bugs they often have.

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Agreed, but they’re also first-person shooters that feel far worse at 30fps than they do at 60. At the very least allow for uncapped VRR targeted modes like Flight Sim does

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bethesda games struggle with framerate in general due to their interactivity and complexety something that can be very heavy on cpu and is not related to graphics

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yes I very much belive you can give a game the is most heavy on gpu a 60 fps mode by reducing the grahics for it.

Yeah, this!

30fps in done well in third person is doable, no problems going from Halo Infinite to something like RDR2, but a first person game is a different story. Playing Skyrim now in 60fps is bliss and I wouldn’t want to go back to 30fps.

At the least offer a second option, just a unlocked one for VRR displays.

When XSX came out and we kept getting all these games in 60fps? I think we’ve all adjust to that, it feels standard now. Man if true next gen games means going back to 30fps…sheesh.

Maybe this is why we DO need a mid gen refresh, haha.

I’m not talking about graphics, their games look gorgeous, just the technical and performance side of things.

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Or add techniques that make it smooth at 30fps like Forza Horizon maybe

I’m speaking of graphics in general (both perf and asset fidelity) only exist in service of establishing and maintaining immersion (along with audio and other features of course). Lots of stuff can challenge how well the game establishes and maintains immersion, like bad graphics or bugs or whatnot, but ultimately those things don’t matter if the immersion is strong enough to still hold up. Most games can’t stick that landing so any bugs or graphics/perf blemishes really pull ppl out of the experience. BGS is probably the best in the biz at immersion, even in spite of asset fidelity always being inconsistent, performance being rough around the edges and lots of amusing/infuriating bugs.

Focusing on graphics/perf in a vacuum is kinda missing the forest thru the trees a bit since once you get sucked into the game world you won’t be thinking about it. I’m not saying it wouldn’t be even better with a 60 fps mode, just that the devs/hw has limits and it is likely the case here that they’d need to limit some core elements that make BGS worlds feel so immersive as is (like the physics interactions, AI, some npc depth, choice systems or other CPU heavy lifting).

And RDR2 and Witcher 3. Those are at the top of how smooth 30fps can look and feel. Compare this to AC Valhalla or WD Legion and it’s a huge difference, those feel and look extremely choppy in comparison. Maybe it’s a motion blur tech.

It is motion blur but not juts motion blur alone. Depends on implementation and it has to be considered in designing assets and animations as well from what I understand.

I’m sorry but I don’t think Witcher 3 is smooth at 30fps. You might be playing the game on SX which is running at 60fps without knowing.

No I definitely mean 30fps. It’s the quality or resolution mode. It feels way smoother than many other 30fps games to me.

I understand what you’re saying. They utilize a lot of the compute running the game logic that is essential to the BGS game experience itself. But they were able to do that on previous consoles with weak compute, and now they have significantly more CPU and GPU compute, while also having technology to offload CPU tasks. I’m saying is at least they should try, not at the expanse of their intended experience, but try to make things better and smoother, again to me 1st party should overcomes these complications considering the support resources and collaborations with people close and aware of the design/potential of the target hardware itself, we always see it, 1st party has the ability to take any game or studio to the next level. Maybe for BGS the next level is launching virtually polished and stable, but I hope it’s even more than that.

Maybe, but not necessarily. Not sure it’d be a good experience to use VRR with unlocked fps if that fps is varying too wildly (i.e. from 25fps up towards 60fps). I suspect it would in a BGS style game.

As an example of what I mean, with unlocked fps you might have segments where you look out over a city/settlement from afar (i.e. using lower fidelity assets, no npc’s and their AI loaded in, no small scale physics in play yet) and get a smooth 50fps with VRR but then as you walk into the city/settlement it loads in its various assets/npc’s/etc it suddenly is trying to leverage VRR to make a 35fps segment feel smooth and it won’t be able to.

FlightSim has a very consistent processing load on it during gameplay and already spends most of its time near the VRR threshold as is, so it makes sense for games like that moreso than a BGS game. If BGS gets the fps hovering above 40-45fps consistently then sure, but I’m skeptical they can get to that point. I think they will do well to get a smooth 30fps for launch.