Games Analysis |OT| Time To Argue About Pixels And Frames!

I don’t like that their video’s title frames ‘aesthetic visuals’ as synonymous with ‘graphics’ but they do say at the start of the video that this is not some technical ranking, rather it is what they like looking at.

Reminder: Every gamer alive has preferences. There is nothing whatsoever wrong with having them.

Agreed on tech, strong disagree on the art style. It can look incredible visually a LOT of the time while playing.

FlightSim would have made their list too had it not been there last year. They say as much in the video description. Psychonauts has a fantastic art style, but I’d wager it isn’t for everyone’s tastes. For me, it was great personally but they deliberately didn’t aim to add tons of busy details to the characters for that game, for instance.

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Agreed and on a technical level, it’s amazing how it downscales to lesser systems too.

Please let’s not start with this crap again. They hardly play to an audience. They show their findings and share their view of them. It’s crazy how this type of narrative is still continuing.

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It’s also crazy how on a forum one can’t air views or share any sort of feedback about DF that’s is in anyway negative or in disagreement. DF revenue is dependent on Youtube likes and views

Can I just say that reading over the last couple of hundred replies and particularly around the Series S…

99% of console gamers haven’t got a clue about consumer gaming electronic components.

The end.

That was not a ‘view’ or ‘subjective opinion’, it was a claim about their motivations when composing a video. Claims should have to be supported by something tangible.

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The Tom Morgan Collection: DF’s Best Games of 2021

  1. Guilty Gear Strive
  2. Guardians of the Galaxy
  3. Scarlett Nexus
  4. Halo Infinite
  5. Psychonauts 2
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So it looks like the matrix demo runs better on ps5. We are a year into the gen and series x seems to be losing a lot of these face offs. Why is that?

The evidence provided is not like for like, it was apple to oranges comparisons of seemingly cherry picked scenes. Nothing was done to try to get the two systems running as similar circumstances as possible. The demo is very random and there are vast differences in what happens. There’s been plenty of discussion about this on B3D already.

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Recently it seems like this is happening a lot. Maybe I’m not seeing it but what games recently has Xbox out performed ps5?

A lot of sloppy tech youtubers.

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Maybe you’re looking at the wrong sites then because that’s not exactly true, on either counts.

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The other day I saw an article by PSU or one of the other sites and it listed all games that outperform XSX, but as much as many people believe it’s that black and white, including myself…after reading things that have been said in this thread it’s clearly not that black and white.

Even with One X and Pro we had games that had an edge on Pro. For the longest time I thought if hardware is more powerful it will mean a clear advantage on that platform, but I forgot to take into account everything Gavin Stevens has said here, or more like I didn’t know those things, learning a lot from that. Several things come into play and I’ve noticed how nobody in these articles or on Twitter talks about that.

Yesterday there was one guy that kept going on about how PS5 in no case should ever outperform XSX, and I get this way of thinking but it’s not always that simple.

You’re always going to get developers who prioritise one platform over the other. Be it due to priorities, experience, or just plain old money. It happens often.

But with this gen, and especially at THIS stage, you will see a lot of games go back and forth between which system is better*****. That’s because games are still created with older design philosophies in mind, and some will perform better with faster CUs, some will perform better with more CUs. It’s the case of doing 10 things at 12 speed, or 20 things at 10 speed. It all depends on how your engine is set up to prioritise these things. (And honestly in the future you will need to do more at once, not less faster.) Add into this that you now need to set up correctly for the XSX memory allocation (which most aren’t even doing), plus that most of what actually makes XSX special isn’t even in use yet… oh and the fact we are very much still in the cross gen stage… and it’s clear why you’re seeing performance be this way. Oh and let’s not forget, PS5 cross gen games are using the full PS5 system resources with ease. XSX is using 12tf of gcn power, not rdna 2, unless they make the game purposely for the system.

The truth is, right now, you absolutely WILL get PS5 out performing XSX. And even 10 years in, you WILL get it, because priorities are dependant on the studio. You got games on PS2 at times running better than the original Xbox, and that was without taking into account the consoles strengths… it was just that teams had a grasp on PS2 development, and that’s where the money was.

With regard to that stupid pic that was going around about how system A is beating system B… well first of all console wars are bullshit and whoever made that (and we know who, and he’s biased anyway) was very selective on how it was picked. If both consoles were on par, the edge was given to PS5. If Xbox performs better then it’s an edge case and not enough. If PS5 performs better than it’s a massive win in every way. Hell there were games there that had wins****** go back and forth and various points (because it would at this stage as I explained) and it was still given to ps5 on that chart.

Sadly, everybody has a preference. Everybody. And it’s hard to not let that show. I myself prefer Xbox and certainly over my PS5 this gen (which mine hasn’t been on in months and won’t until Horizon). But you have to try and find the ones who speak about what they enjoy without putting the other down, but still understand the key differences and don’t try their best to twist the results.

It’s a shame the XSX isn’t showing its potential yet, and it’s a shame that the delta, which IS there, isn’t going to be shown yet. But that doesn’t mean it’s wrong, or doesn’t exist. The same can be said about the ps5 SSD speed. While there IS a case of massive diminishing returns there, it should still perform faster than the XSX (with no SFS/XVA). But right now it just… isn’t. Does that mean it’s a lie? It’s slow? No. It just means that no engine is taking the changes into account. Granted, it doesn’t mean what a lot of people think it means, it won’t do super secret OMG stuff the other console can’t, because as I said… it’s overkill for what the system is, balance wise. But that doesn’t mean we can ignore the technical side of things just because of a few results that aren’t even taking it into account.

Look at both systems (the ps5 SSD, and the XSX capabilities on the whole) as a runner with one leg tied up. You wouldn’t time his results based on the fact he can’t perform to his fullest.

Give things time (more so these days), and I beg people to get info from decent sources, and not random LLL gamers on Twitter.

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Can I ask, why did the Xbox team choose to configure the memory like that? I heard “split” isn’t the right word but it’s something different about it, certainly not PS3 situation but something that needs configuring from the devs themselves, which some voiced their complaints openly about it…

In all fairness it’s a good decision it just needs more work from the development side. It’s cheaper, it’s less intrusive. It makes more sense.

When you’re allocating memory, not everything needs to have the same priority with regard to access speed. The engineers simply saw that you sometimes need one thing to be fast, but another to be fastER. Some processes and the like just don’t need the speed, same with SSD read speeds. 20gb/sec is amazing, but if you’re loading a 100kb asset on the same SSD, you won’t have any perceivable difference.

So in this case, you set up priorities and assign things differently is all. But most won’t, and will instead force it all into the older method. When doing it this way, it really does become faster, but less in comparison.

The trouble is though again, it requires you to change your memory management. And that will likely require a large engine rewrite there. And if you’re doing cross gen, that’s just not going to happen. So… that’s why you see those results

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When you consider many factors you will realize that most games being fairly on par / parity between PS5 & XSX is actually a quite good outcome for XSX. The development side of things (new, late tools vs familiar, early tools), focus (Xbox has 2 SKUs, PS5 1), financial returns, market position (PS5 expected to sell more) cost vs returns (PS5 1 version sold for one price, XSX/S two versions sold for one price).

The problem with the whole thing is the narrative that Microsoft repeated constantly about power and power and power set people’s expectations high.

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You’re doing more than disagreeing with DF. You’re making claims of an agenda because of your love for a plastic box. If you disagree with a claim, great! Share your view, express your thought process, show some interesting evidence, etc. and that can lead to interesting conversations. Going after someone’s character or pushing tired and horribly misguided conspiracy theories do nothing to push the conversation forward.

Anyone who spends more time talking about the people instead of the tech, even though very few here know what goes into creating their content, is here just for console warring and not genuine discussions about technology, platform characteristics, or the analysis of the two. Keep that crap out of here.

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