Games Analysis |OT| Time To Argue About Pixels And Frames!

For Elden Ring, if you want 60fps throughout, best thing to do is play the PS4 version on PS5 via BC. It literally stays at 60fps which I find hilarious. From Software definitely needs to get the frame rate to 60 by launch. They should just decrease the resolution which is what they all should do because the consistent frame rate and pacing at 60fps will even it out by improving the image quality. As of now, they have three months to get it right.

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ER can look really good here and there and it’s open world too. :slight_smile:

But really, From really has to get their shit together to be honest. When it comes out we’re going into year two of the new consoles and there is no excuse anymore for a inferior system to outperform it in rather big ways, sure hope not.

I have previously been a little upset with the Elden Ring BETA. Yes, BETA. I know… BETA. However, FROM, while one of my favourite developers, are not known for their technical wizardry when it comes to optimisation… Especially on xbox/pc systems.

From my short time playing the BETA, and comparing it to the PS5 and PC release, it was obvious that this was a last gen game pushed onto new gen consoles. Which is why I have such a large issue with its performance and visuals. Technically speaking, the game is doing nothing that should be pushing either next gen system. Its memory utilisation should be well within reach for both, so this wouldn’t be a concern, even at a higher render res. It draws barely anything on screen as well compared to many other titles of its kind, and was one of the bigger shocks to me, because it really can be quite bland at times, despite it retaining the gorgeous art style I love FROM for.

It’s clear to me anyway, that the BETA at least is essentially the base last gen consoles running in BC mode with very little done, if anything, for the new gen systems. However this also surprises me, because I would expect the gap to be much closer here. This is where I worry that the game is simply going to be unoptimized for BOTH systems, not just the XSX, because, well… Its FROM. They seem to be able to add FEATURE X, but not exactly implement it well enough.

The load times seem to be an obvious one I won’t even cover. This is likely the only area they are even tapping into PS5 here. 12 to 6 isn’t going to break the bank, even more so when you notice the game isn’t exactly loading every few seconds. But the time itself gives me pause, as I would expect that number to be much lower, even on the XSX. As I said, the games not really doing anything special, visuals wise. The textures are all notably “last gen” looking and low resolution, and their variety is small. Enemy counts are few and far between. In all honesty, this sort of game I would expect to load within 1-3 seconds on a XSX, and pretty much instantly on a PS5.

I am concerned for the final release here, because this is a game that should be looking pristine both visually and performance wise on both next gen systems. But I’m not overly confident FROM will get there, more so on the XSX, as they just don’t care about optimising for the platform as history kinda shows us. I really hope I’m wrong, because I absolutely adore these games and have had ER at the top of my most wanted list for a very long time. But that BETA left a very poor taste in my mouth. The game quite simply should not be performing as randomly as it does, and looking as bad as it does. I can forgive technical issues (like some very early UE3 level asset culling and popping in your face), but I can’t forgive some.

Let’s just keep our fingers crossed that this is an old build and that performance will be much better in the final.

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Even Cyberpunk had better utilisation.

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There are exactly 0 FromSoft games that were technically competent in their original release. This one is cross-gen, open-world, developed during the pandemic. I wouldn’t be hopeful.

You are very right about that. The game at moments really shines like the castle where boss Margit is, that looks great but overall it should be performing super smooth with a native or near native 4K resolution. At the end of the day From is just not too good at it. But it really shouldn’t be behind PS5 at all on XSX, at the very least it should be completely on par with it.

The weird thing is that I’ve seen a video from the guy that modded 60fps at BB (I can remember his name) that shown that the PS4 version is more than decent which is quite surprising considering the large scale of ER and From’s not so performant engine so the game on SX and PS5 should run flawlessly…maybe last gen versions are far ahead regarding optimization than the next gen versions and optimization will come in the last few months for next gen where things are way easier in getting good performance out of them.

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This. Not expecting Elden Ring to be technically sound. Especially when it comes to the frame rate and frame pacing.

Unfortunately for me the frame pacing issues is a big reason to pass on the game until they actually fix it, but if DS3 and Sekiro are any indication that’s never going to happen on Xbox until the tech Xbox team steps in and fixes it themselves like with DS3.

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FromSoft games don’t only have those problems on Xbox…

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If you happen to have a TV that supports VRR you’ll be set. It’s such a huge game changer. The only downer is that it slightly raises black levels but this can be avoided if you lower in-game brightness just a little. I have seen footage of all versions and played the test on XSX with VRR aan, it’s one 100%smooth ride that way.

In an ideal world every single dev would have 100% steady framerates, but sadly it isn’t the case and that’s when VRR is superb.

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VRR is big W tech.

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Yes but they do make an effort to find a x them on Playstation and don’t bother trying on Xbox.

Battlefield 2042: PS5 vs Xbox Series X/S - The Digital Foundry Tech Review

I have total faith in the Xbox hardware and the team behind it but… these weird issues… man…

Either there’s an issue that needs ironing out, or, more importantly, QA should be higher for these titles. Things should be better at this stage, but we still see these random issues.

I actually don’t know why either. The resolution is higher for XSX, as it should be, but there shouldn’t be any other issue here.

I don’t know what to say. But yeah, it’s time for Xbox to start putting more pressure on devs who make Xbox second fiddle.

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I said the same thing a month-ish ago after the Ghostrunner DF analysis and I was lambasted for concern-trolling and fearmongering.

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It’s not concern trolling, it’s more a case of there will be certain tasks that the ps5 will perform better at, this is factual. But there will also be cases, more so, where the XSX will perform better. In terms of next gen usage, you want to do more a tiny bit slower, not less but a tiny bit faster.

The issue stems from other areas. Take away the resolution advantage (which is expected) and the two consoles should be on par for performance, and that’s usually the case. However… We are seeing various moments where something isn’t quite right. Control had issues, but was fixed with dev intervention/OS update. AC also had the same problem, as well as many others. And here, we have a game that performs pretty much the same as the ps5 but at a higher resolution. Expected. But… it had various moments where we get random freezing. COD did the same.

Something isn’t quite right, and I can’t place what. There is enough fast memory to fit all this in, so it’s not a memory issue. (I would expect the result to be the opposite in these games here). It’s not the SSD transfer speed before people say it. It’s likely a deeper rooted issue that can be solved again with developer intervention.

And that? It’s absolutely fine. That happens, and it gets resolved. But allowing the games to release in those states? It’s not helping fix the perception that the XSX is “weak”, or that it has “issues”.

I think, in this day and age more than ever, games are being pushed out before they are fully ready to meet deadlines and targets. It’s quite clear both COD and BF shouldn’t have launched yet… and it’s also quite clear they had easier development on PS5.

I just would like to see all developers have an easier time here. Even more so after the Elden Ring mess up.

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Has it been fixed for that game now?

I do see what you mean are talking about. Even if Elden Ring is still fully in development, it’s not a good thing PS5 is ahead on this. Sekiro had the resolution advantage on One X, but this time it doesn’t and that’s not the only thing either. I’m hoping they’ll sort it out before release, because XSX should be on par, not behind inferior hardware.

But hasn’t it so far been mostly a few cases like Ghostrunner, Elden Ring, Control and BF with the majority of games released now showing a clear advantage on XSX?

Sekiro also ran worse on One X than PS4 Pro, generally by a delta of 10 FPS. FromSoft clearly optimizes for PS as their lead platform.

Also, I believe Control’s issues are fixed now, and I think DF even paid a little bit of lip service to that very thing.

Yep, Control I knew about. Yeah Devs definitely pay attention to DF. I remember Titanfall 2.

Wasn’t the reason Sekiro had a inferior framerate because it was pushing the resolution just a bit too much? I believe DF said why this was the case, One X still having the Jaguar too.

But now with ER this really shouldn’t happen, let’s just hope From doesn’t leave it where it is right now.