Games Analysis |OT| Time To Argue About Pixels And Frames!

He’s doing current gen consoles and PC. Was meant to be out yesterday but he did say there were ‘issues on all platforms’. Seems to think RT is not high quality reflections on PC.

Sounds about right lol. Cool, thanks.

Maybe it’s not very interesting for them.

We know they are doing it.

Even rdna2 can sustain the boost clocks all the time so the max flops spec won’t matter much (pixel and texture fillrate are also not a bottleneck for performance for a long time now)

SX has way higher bandwidth and 6700XT has no infinite cache, I wouldn’t doubt SX handly outperforming it once the tools are 100% sorted out if not already

It looks to be baked, or at least not SSGI. Good footage to check here:

It does have SSAO. I had the same gut feeling as you wrt the shadows in some areas of Bazaar specifically seeming kinda lower res and more diffuse than one would expect were it being done in a baked scenario where they can just bake in as much fidelity as they want. I am guessing realtime GI is out but they might be able to use sets of baked GI for diff times of day while keeping the shadow map generation realtime possibly. If they wanted to do maps being lit at diff times of day, which would be insanely cool.

WRT memory limitations holding back shadow map fidelity, I’d wager they are similar fidelity on last gen, so maybe that isn’t what is happening. Plus, Bazaar specifically isn’t gonna have as many memory constraints I would assume as Behemoth or Fragmentation which I felt seemed to have better looking shadows.

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6700XT has infinity cache, you might wanna check that again. Not seeing how XSX will outperform it. In terms of rasterization, the 6700xt outpaces the 3060ti and even matches the 3070 in non Ray tracing scenarios.

I was using this (first google result)

Are you sure you are not mixing the 6800.with the 6700XT?

The tflop figure you quoted also seems to be the 6800

AMD Radeon™ RX 6700 XT Graphics | AMD

that article is about a leak and is false

this is from the amd official page

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I’m not seeing any major issues with Far Cry 6 on current gen consoles other than the 30fps cutscenes, but that won’t totally ruin the enjoyment of the game. I do know the game has issues on PC though. There is some screen tearing I notice but it’s prevalent in all Ubisoft titles…

Oh I stand corrected.

Do we know at which settings are the consoles running on? The 6700XT hits 40-50fps on 4k in far cry 6, but on ultra and without dsr, so hard to compare with consoles 1:1, but does sound it would land at a better performance than ps5 if dsr was applied even if SX and ps5 are all ultra settings (which is unlikely)

Would have to wait for digital foundry to do optimized settings and compare it to the Xbox series x. From my digging of previous videos, I gathered that the xbox series x has rasterization like the 2070 super and the ps5 has rasterization slightly better than a 2060 super. This was before the tools became more optimized on the Xbox so the data should be off now.

Far Cry 6 - The Digital Foundry Tech Review - PS5, Xbox Series X|S, PC, Ray Tracing - The Lot!

Their written article @ Far Cry 6 tech review: it looks good and runs well - but needs extra polish | Eurogamer.net

  • Xbox Series S: 1080p to 1224p range
  • PlayStation 5: 1728p to 1872p range
  • Xbox Series X: 1872p to full 2160p range.
  • Very Subtle slightly higher geometry detail on PS5

So how does the game fare on consoles? Series S seems to spend most of its time in the 1080p-1224p range and while you get 60 frames per second, the presentation is not hugely attractive. The general blurriness in the presentation means that hammering down pixel counts for PS5 and Series X is challenging but PlayStation 5 renders in the 1728p to 1872p range, while the Microsoft flagship has a higher resolution window, seemingly in the 1872p to full 2160p range. The real-life implication of this is simply that you get a crisper image on the high-end Xbox console.

Beyond resolution, quality settings on visual features is a very close match between the two consoles and it looks to me like Ubisoft has made intelligent trades in lowering precision in specific effects while still delivering what looks like a high-end PC experience. Volumetrics, texture filtering, water and shadow quality are equivalent to PC on high settings, while geometry quality seems to sit between PC’s medium and high offerings. Although very subtle, PS5’s geometry quality level does seem to be very slightly higher than Series X’s.

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Like we recently talked about the issues with tools are definitely over, so that’s great. XSX has the resolution advantage here, although I wonder if this really can be noticed at all, it sounds like a small difference and that goes for the slightly higher geometry quality level as well. With the X being the more powerful hardware though, shouldn’t it maintain that resolution along with the same geometry detail as PS5 or isn’t it that black and white?

I like when XSX has a general, albeit subtle, vantage with fps, John never stresses it like when the situation is the reverse, lol. Anyway it’s good when a 3rd party make use of the extra power, even without the extra features yet compeltely unused (SFS, VRS, mesh, etc).

@Staffy The geometry thing is so subtle that there is no visual evidence not even zooming at 400%. XD

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When are we going to see these things being implemented in games tho ?

1st party games with Forza Motorsport imo, with 3rd party between Sony influence and development times/cost, who knows.

There is an odd VRAM issue shown on the PC, which could theoretically affect the Xbox builds due to common code shared between them. Or it might be strictly related to Nvidia drivers. It’s hard to tell what’s causing it on the PC. As Alex said, perhaps a few more rounds of patches it could be fixed up too?

There’s a lot to like in Far Cry 6 and perhaps the emphasis in this tech review has been on the areas that fall short, but ultimately it’s difficult to avoid the sense that a few more layers of polish could have had made a big difference to this release.

“No visual evidence”? so under what ground they even make this statement?:laughing:

Another subjective view point? Or am I missing something?