Fortunately most (if not all?) temporal solutions work better at higher frame rates. That should provide benefit to a SeriesS @ 60fps over a OneX @ 30fps.
I think the DirectML support is only available for the RDNA2 generation. So by higher resolutions I have always meant the output resolution using AI upscaling.
Oh totally. I was just speaking on the conversation and claims about how the XSS should always be able to keep up with the 1X when running games at 60fps at higher resolutions. As few 60fps games as weâve seen on last gen systems, their claims hasnât been true at all outside of RE8 and with that game itâs not a 1:1 comparison.
Well thatâs a totally different conversation than whatâs been claimed in this thread. You and one other took issue with the notion that the 1X will have advantages over the XSS at higher resolutions. Of course this context would mean higher rendering resolutions and not reconstructed resolutions.
They already have though right?
Metro Exodus with RTGI had a dynamic native res between 1080p and something around 1800p on Series X if I remember rightly. The Series S version ran something like native 500p on the low end and 1080p maximum.
It is what it is, and itâs an indication of what to expect going forward. Temporal processes on both consoles improved matters considerably, and while the Series S version looked mighty soft around the edges, it was an acceptable trade for the quality of the lighting.
Does anyone think Devs are going to be pushing out sub FHD gameson Series X? Really? I donât. I think 1080p on the low end of a dynamic scale is as low as we will see, and developers will learn to get more out of the hardware as they always do to push IQ.
So we know how low the Series S will go â and it will be sub HD at points. But as long as itâs adopters can make peace with that, thereâs no problem with it.
If you think at the end of the generation developers will be putting out 720p Series X games, maybe the Series S really does have a fatal problem. I donât think thatâs going to be the case.
I can see 1080p games reconstructed up to higher resolutions on the XSX. Unless Iâm mistaken, Epicâs current rendering target for the PS5/XSX when using Lumen and nanite with UE5 is 1080p30 while using their temporal upscaling technique. To be fair, I do expect these figures to rise as the engine matures over this generation. IIRC, the Coalition is currently targeting 1440p60 with their work on UE5 for example.
I donât foresee any issues where the XSS would be left behind entirely but even if that day ever did come, I can see MS offering a cloud streaming option to that system.
Itâll certainly be interesting to see how this generation evolves.
Yeah I can see that too.
But as we have already seen Metro Exodus go as low as high as (checks DF) 1728p and a low as 1080p native on the Series X, so we have no surprises in store for the Series S.
There it went as high as 1080p and as low as 512p. Looked pretty soft in the DF video, but still felt somehow worth it due to the splendour of that RTGI on screen, and temporal reconstruction helped out a bit too.
But is this that awful? No worse than a lot of Switch games resolution-wise and a hell of a lot better looking.
Ultimately I think the Series S will be fine. The issue is only in whether itâs user base are happy with what it can do. It can give you 4k 60 on games like Ori WotW or Hades ⌠But if you want an RT-heavy showpiece like Metro Exodus, youâll be looking at 1080-512p DRS.
I think for the price, thatâs a good deal. But then I have a Series X so I donât need to make peace with my purchase.
Yup totally agree. I imagine the target market for the XSS, or the Switch for that matter, cares very little for things like IQ. As long as they can play Elders Scrolls 6, they donât care if itâs at 1440p or 720p. IF they did care about higher resolutions, theyâd hold out for a PS5 or Series X.
I think the series S will see games well below 1080p as you say. But thatâs ok with good reconstruction techniques.
I also think there will be the odd occasion where graphical features have to be lowered or removed on Series S as we see now.
I have a series S and an x and am delighted with both. But people will need to accept the Series S is going to compromise the situation at times more than the marketing suggested.
Yep agree.
I also feel, if youâve been around the block, you shouldnât be surprised at the end result from the marketing.
PS5 and Series X are 4k consoles, no one disputes this. But gamers get from experience that many games will opt for more eye candy or higher frame rates and aim lower on resolution. Everyone expected this.
Series S is a 1440p console. Same logic applies. In most true native 4k XSX games the Series S is 1440p, with a couple of graphics settings trimmed back.
But most Series X game arenât true native 4k, so most Series S games arenât going to be 1440p. Everyone should have expected that too.
Yeah exactly. I think also you shouldnât be surprised at the odd game running at lower framerate or with some settings reduced. Because we know there are always engines that donât scale directly with power or bandwidth and we already see these cases. Itâs a shame in a way that instead of talking about the absolutely insane value of the S people are focussing on the minor details around the power profile and misrepresenting the marketing.
Itâs easily the best value console ever made. Way better value than any PC. But of course thatâs not how itâs discussed which is a shame.
Please be civil in discussions about this video.
Thanks.
Also before anyone asks, it looks like they arenât doing a Psychonauts video after all. Disappointing but understandable considering the amount of work required. At least now hopefully people will stop asking about it.
I think the dev had The Touryst at 6K on the SeriesX and even 4K on SeriesS using the extremely early GDK tools around 11 months earlier. So Iâm not surprised given more time, nearly a year, for optimizations and more mature devkits that they were able to hit 8K on PS5.
The 6K and 4K specs was from October 2020, detailed in article @ The Touryst runs at 6K on Series X, 4K on Series S - MSPoweruser
Maybe. According to the article/video, discussions with the devs revealed that the higher clocks allowed them to get to 8K. For less demanding games like this, it is possible that higher clocks can help certain elements of the rendering pipeline. Not saying 8K wouldnât be possible on the SX, but the devs did indicate certain benefits. At the end of the day, 6K vs 8K is not something anyone should be upset about IMO.
So Digital Foundry has time to probably do a 3rd video on Death Stranding, a smaller indie game, Kena, 60 FPS patches for PS games but no time for Psychonots 2. Guess we can assume where the priorities are for them.
Death Stranding is just a far more interesting piece of tech to talk about compared to Psychonots 2, Kena as well tbh.
Please donât do this. I can tell you from experience that making an analysis video with multiple SKUs is exponentially more time consuming than covering one or two platforms.
Imo this is another example of devs deprioritizing Xbox development, itâs not so unusual.
Doubt weâre gonna see 8K or even 6K often, so definitely nothing to really worry about. But I have no doubt that XSX can easily do that too. I donât see a reason it couldnât.
Itâs not like they are doing us a favour. Its their job to do the analysis. They did analysis for all the Playstation remasters, all switch ports. The video comes out instantly within days, and you are telling me it is so hard for them to do video for multiple platforms for which they have been doing it all along since last gen while a new game doesnât get the priority because its attached to a particular brand.
Kena did nothing interesting technically, its a pretty game but nothing technically unachievable, Death Stranding is pretty much a PC port, ghost of Tsushima was just an uprez still is deserving of tech breakdown.
Its just an interesting observation.
Yeah, I unsubscribed from the channel recently, itâs clear they donât give a shit.