Games Analysis |OT| Time To Argue About Pixels And Frames!

You said it looks like a 540p game which means you are saying its IQ is on par with a game with no reconstruction and half the pixels. That is VERY different to claim than simply saying it has IQ weaker than native 1080p. This is not putting any words in your mouth at all. It is laying bare the exact implications of what you are saying. Either the pixels are being reconstructed or not. If so, the pixel density goes up to same level as 1080p (this does NOT mean the IQ is as good). If not, bilinear upscaling on the TV’s end stretches the image.

There are no 540p edges being stretches in your image. What you are seeing is a 540p internal res that got reconstructed (not stretched) to the 1080p screenshot that you linked to, but since there aren’t enough pixels for the reconstruction method to sample, you get aliasing.

Nobody said it was. You seem to imagine I said this, but I didn’t. I said it is reconstructed to not resemble an actual 540p game. It looks much higher res than 540p suggests when out of context.

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Let’s wait until the actual game launches lol. Remember this was a 2-month old build.

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No better love story in this thread than Kage and Tavish.

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:rofl::rofl::rofl:

The flowers he got me for our anniversary wilted so…ya know… :stuck_out_tongue:

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I believe many confuses the upscale quality while motion.

As you mentioned, it’s not about if the output resolution IQ is close to true output resolution IQ. But how much it’s is imporoved upon the internal resolution.

I am sure that even while in motion the IQ of output temporal upscale frame which is upsacled from 540p internal resolution will look much better then the IQ of true output resolution at 540p

Now this can’t be compared on consoles because one will never have chance to see the true IQ of the 540p output frame.

Edit: also the temporal upscaling is always working. The pixels which we count are actually the artifacts which gives the impression of internal resolution. Also, those occur on edges I believe. Without Temporal upscale, even the textures and surface will appear 540p and image will be much worse.

/J

I hope your marriage survives in this thread🤣

The game looks extremely, extremely low resolution. Take it however way you want. You are also wrong on there being no 540p edges stretched. If you count an edge that reads 540p, that’s 540p. It’s not just aliasing. If reconstruction takes place, it would not show a pixel count of 540p. It’s crazy that you keep insisting what we can see with our own eyes isn’t what we’re seeing.

And again, you regularly shit on Returnal over how that reconstruction technique fell apart, saying it looks like a 1080p game but have been defending Infinite even though the reconstruction technique falls apart here as well. It makes no sense.

:joy::joy:

That doesn’t mean it was stretched (it wasn’t). When you insist it is using bilinear upscale, that means you are asserting it isn’t using reconstruction to land on its 1080p output target. Which is false. There is no grey area there.

I’ve no issue with you shitting on Halo IQ in 120fps mode on XSS. If you want to just say it has dogshit IQ, go right ahead! I take issue with you and the other guy suggesting the game looks like what you’d expect from other 540p games wrt IQ. Those games woulda come out decades ago and lacked AA, AF, had far less pixels being rendered internally and has no reconstruction step. Or to put it another way, by pushing the claim that it looks like other 540p games, you are arguing that having almost twice the pixel count, TAA, AF and reconstruction does nothing for IQ…

You initially said it looked like what you’d expect any 540p game to look like, then you fell back to saying it didn’t look as good as native 1080p. Those are two very different positions.

WRT Returnal, the game’s IQ is dogshit because it tries using back to back reconstruction techniques and the first one creates artifacts literally all over the screen since almost every pixel changes each frame due to how much visual motion is on screen in that type of game. The follow up CBR step doesn’t alleviate any of those artifacts nor the aliasing and just scales them up. I noted this earlier to the other guy as a case study in how not to use temporal reconstruction and contrasted it with FlightSim, which gets much better results due to how it was being applied. If you think that is somehow unfair, I don’t see why you’d say that. It’s output literally looks like a 1080p bilinearly scaled to 4k in most sectors of the scene as a result. Halo’s doesn’t.

But the game is in making for a years with just a single months to release.

Have you never taken part in software development?

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Three months by my calculations, which makes it 5 months since the build we saw.

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Are you actually planning on playing the XSS version in 120fps mode on a 1080p 120Hz TV? o.0

It is hard to take at face value the supposition that ppl gaming on, say, a 32" 120 Hz 1080p TV with an XSS care about temporary, worst case scenario drops in image quality on a multiplayer game. If someone cares about 120 Hz and super high framerates and image quality, they would not be gaming on that kinda of TV nor that Xbox.

I don’t even think optimizations are already in place, since even 343i qualified the build as being rough.

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Again putting words in my mouth. You also say one game looks nothing like the pixel count when reconstruction fails while the other does. Makes total sense… :roll_eyes:

The reconstruction doesn’t fail to occur in Halo.

What we should really be discussing is will the base Xbox one actually be able to handle campaign at a stable frame rate since the multiplayer is only 30fps judging by a 2 month old build

We haven’t even seen the campaign yet in any meaningful fashion on consoles, so what is there to discuss exactly? o.0

Like I said going off of the flight

We have had multiple insiders hint that campaign would be sub 1080p 30fps.

The MP performance, while not final, is more indication that these insiders were right.

I think 540-720p30 reconstructed to 1080p30 is what we’re getting on Xb1.

That’s great news imo as that means it should be taking advantage of the series consoles.

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So I played the tech preview on Series X in 120hz mode, so apparently 1080-1440p. On my 4k OLED it looked fantastic to be honest. It definitely held up really nice on a big 4k screen. Only in the start screen with the pelican in in background you could see that its sub 4k. So whatever tech they are using it works really well for me.