You said it looks like a 540p game which means you are saying its IQ is on par with a game with no reconstruction and half the pixels. That is VERY different to claim than simply saying it has IQ weaker than native 1080p. This is not putting any words in your mouth at all. It is laying bare the exact implications of what you are saying. Either the pixels are being reconstructed or not. If so, the pixel density goes up to same level as 1080p (this does NOT mean the IQ is as good). If not, bilinear upscaling on the TVâs end stretches the image.
There are no 540p edges being stretches in your image. What you are seeing is a 540p internal res that got reconstructed (not stretched) to the 1080p screenshot that you linked to, but since there arenât enough pixels for the reconstruction method to sample, you get aliasing.
Nobody said it was. You seem to imagine I said this, but I didnât. I said it is reconstructed to not resemble an actual 540p game. It looks much higher res than 540p suggests when out of context.
I believe many confuses the upscale quality while motion.
As you mentioned, itâs not about if the output resolution IQ is close to true output resolution IQ. But how much itâs is imporoved upon the internal resolution.
I am sure that even while in motion the IQ of output temporal upscale frame which is upsacled from 540p internal resolution will look much better then the IQ of true output resolution at 540p
Now this canât be compared on consoles because one will never have chance to see the true IQ of the 540p output frame.
Edit: also the temporal upscaling is always working. The pixels which we count are actually the artifacts which gives the impression of internal resolution. Also, those occur on edges I believe. Without Temporal upscale, even the textures and surface will appear 540p and image will be much worse.
The game looks extremely, extremely low resolution. Take it however way you want. You are also wrong on there being no 540p edges stretched. If you count an edge that reads 540p, thatâs 540p. Itâs not just aliasing. If reconstruction takes place, it would not show a pixel count of 540p. Itâs crazy that you keep insisting what we can see with our own eyes isnât what weâre seeing.
And again, you regularly shit on Returnal over how that reconstruction technique fell apart, saying it looks like a 1080p game but have been defending Infinite even though the reconstruction technique falls apart here as well. It makes no sense.
That doesnât mean it was stretched (it wasnât). When you insist it is using bilinear upscale, that means you are asserting it isnât using reconstruction to land on its 1080p output target. Which is false. There is no grey area there.
Iâve no issue with you shitting on Halo IQ in 120fps mode on XSS. If you want to just say it has dogshit IQ, go right ahead! I take issue with you and the other guy suggesting the game looks like what youâd expect from other 540p games wrt IQ. Those games woulda come out decades ago and lacked AA, AF, had far less pixels being rendered internally and has no reconstruction step. Or to put it another way, by pushing the claim that it looks like other 540p games, you are arguing that having almost twice the pixel count, TAA, AF and reconstruction does nothing for IQâŚ
You initially said it looked like what youâd expect any 540p game to look like, then you fell back to saying it didnât look as good as native 1080p. Those are two very different positions.
WRT Returnal, the gameâs IQ is dogshit because it tries using back to back reconstruction techniques and the first one creates artifacts literally all over the screen since almost every pixel changes each frame due to how much visual motion is on screen in that type of game. The follow up CBR step doesnât alleviate any of those artifacts nor the aliasing and just scales them up. I noted this earlier to the other guy as a case study in how not to use temporal reconstruction and contrasted it with FlightSim, which gets much better results due to how it was being applied. If you think that is somehow unfair, I donât see why youâd say that. Itâs output literally looks like a 1080p bilinearly scaled to 4k in most sectors of the scene as a result. Haloâs doesnât.
Are you actually planning on playing the XSS version in 120fps mode on a 1080p 120Hz TV? o.0
It is hard to take at face value the supposition that ppl gaming on, say, a 32" 120 Hz 1080p TV with an XSS care about temporary, worst case scenario drops in image quality on a multiplayer game. If someone cares about 120 Hz and super high framerates and image quality, they would not be gaming on that kinda of TV nor that Xbox.
Again putting words in my mouth. You also say one game looks nothing like the pixel count when reconstruction fails while the other does. Makes total senseâŚ
What we should really be discussing is will the base Xbox one actually be able to handle campaign at a stable frame rate since the multiplayer is only 30fps judging by a 2 month old build
So I played the tech preview on Series X in 120hz mode, so apparently 1080-1440p. On my 4k OLED it looked fantastic to be honest. It definitely held up really nice on a big 4k screen. Only in the start screen with the pelican in in background you could see that its sub 4k. So whatever tech they are using it works really well for me.