Run it unlocked, i have a VRR capable display since 2018. This synching stuff isn’t necessary anymore on modern equipment and only introduces input lag
Some higher end Sony TVs only supported 120Hz but not VRR or have they patched this now in a newer firmware?
You are correct, it is a strange point. Almost all new 120Hz TVs have VRR, its just part of HDMI 2.1 standard. So consumers can and will expect it.
TV manufacturers should improve their VRR range because some don’t support lower refresh rates than 48Hz. So you get stutters if the games framerate drops below.
Yes it will. It’s a generalised solution that will always work. We don’t have many games that are CPU bottlenecked like MSFS 2020.
Because it’s related to this 40Hz “workaround”.
You are confusing TVs with PC monitors. Most TVs worldwide are still 60hz max. For the 40Hz feature, 120Hz TVs need to go mainstream which will only happen with VRR enabled from now on.
Up until recently PlayStation didn’t support 120 Hz in 1080p modes with their PS4/4Pro modes. They may still not support it. I don’t recall exact details, but that’s a real miss for all those existing games which could make do with Boosted frame rates. It requires genuine PS5 native mode to support.
I’ll see if I can dig up the info about it, but it’s just one more oddity that would surprise any PC gamer. Might have surfaced when the Psychonaughts 2 modes were revealed.
I have to laugh at 40 fps trickery being some amazing thing supposedly, wow. This gen is 60 or bust at least with a performance mode. I am a graphics guy as much as anybody, but I played through all of Control and the DLC in the performance mode without any ray tracing on my Series X because the game was just a dizzying mess by comparison at 30 fps. I frankly couldn’t tell some amazing different with RT during gameplay anyway when trying to compare, certainly not to sacrifice how much better the game played at 60 fps.
Do we know where the Coalition presentation is being released? Still don’t see it on Youtube or the GDC website.
120Hz support for BC titles is a recent addition on the PS5. It’s featured in CoD Modern Warfare. It likely takes extra work on the developer side though and that may be why we aren’t seeing it in Psychonauts 2.
Agreed, I’d love to know why. Unfortunately those details are probably locked behind NDA.
Most of them are 1440p PC gaming monitors. Very few of them are actual TVs used by console gamers. Most 120fps smart TVs will be bought this generation in next few years worldwide when everything will be more affordable.
Wondering the same thing about the TC video . And this will be a tech demo of UE5 based on their smaller new IP thingy, or just them showing what they can do with UE5?
Completely unrelated to any IP at all. It’s purely an R&D project to discover the usable limits of UE5.
Exactly like all the previous Unreal Engine demos from Epic over the years, Epic entirely oversold and underdelivered with UE5. It’s still a step up from UE4 but nothing like what their Demo in 2020 was. They still can’t handle scenarios with transparency like any sort of vegetation, bushes, trees, windows.
The characters models end up around 15x the complexity of those in UE4. So there’s definite upgrades, but don’t expect actual games to deliver like their demo.
It’s a bit disappointing if that video last year wasn’t a real indication of games in the near future. I mean it looked really nice, but not impossibly nice to me.