Games Analysis |OT| Time To Argue About Pixels And Frames!

I mean I kind of summed it, but it does sound like the new Xbox GDK needs some work according to him. PS5 is just an extension on what is already known + new stuff, and Xbox reinvented the wheel for a Dx12 stuff and making Xbox/PC versions at the same time.

What we been trying to say for the past 9 hours. Valhalla on one hand just seems to be a poor job on xbox in general.

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He doesn’t know anything. He is just copying what everyone else is saying and pretending to have ā€˜sources’ as per usual.

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But he’s respected in some of the fanboy channels, so maybe this will shut them up for a while at least.

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I am truly baffled by the Gears 5 port. All we heard when the port was originally talked about was how it was 4k60, and better than 2080 super levels of performance, and then we end up with what we did. Totally not what we were told. I mean, it seems that we were lied to even about it. And the Coalition is a really, really good studio. They developed that game for PC as well. If anyone knows their way around XSX it should be them. I would also expect that the Coalition would have had access to all the XSX best tools before any third party devs did, in fact I would have thought they played a role in developing them.

I dont know man, I’m just really lost with it all.

Anyway, that’s enough of my rants for now. I’m just hoping things get fixed from here on out.

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Im convinced he has to be trolling.

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Oh come on… Gears 5 looks, and plays, phenomenally on the Series X. Looks more next gen than some of the new games.

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That’s what I am saying. I thought the game out a downgrade from when I played it last night. It looks and plays very well.

When I finally get both consoles, Xbox Series X and PlayStation 5 will have been the best launch lineup of games that I have had since the days of Super Nintendo. For Nov/Dec, I have Watch Dogs Legion, Assassin’s Creed Valhalla, Gears Tactics and Immortals Fenyx Rising for Xbox Series X and Marvel’s Spider Man: Miles Morales for PlayStation 5. All 5 are an easy 8+ for me and are of high quality like them or not.

Launch year (2021) is stacked. Outriders, Resident Evil VIII: Village, Cyberpunk 2007 upgrade, Far Cry 6, BioMutant, Dying Light 2 and Gotham Knights. Add in Xbox Series X exclusives like Halo Infinite and possibly Wolfenstein III along with AA exclusive titles like The Ascent, Crossfire X campaign from Remedy and Bright Memory Infinite along with PlayStation 5 exclusives like Ratchet & Clank: Rift Apart and Returnal.

I only listed the games that I personally have interest in and am expecting to release in 2021. In general, the first 14 months of this generation is again, stacked. So overall, I see the launch year for Xbox Series X and PlayStation 5 as having far greater potential to be the best overall in console gaming history.

We’re all going to have so many great to excellent games to play that our biggest issue isn’t resolution, frame rates or comparisons, it will be to try to not have a backlog of any kind which let’s be honest, probably isn’t going to happen.

I just want to say thanks for making this topic, maybe others threads can now be just about people talking about the fun they’re having playing games. Sadly there doesn’t seem to be very a lot of that going on here.

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I just played Gears 5 for the first time on the Series X. The game looks nuts. Looks better than anything else I’ve seen so far. To each their own but I don’t see how it looks disappointing.

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It looks better than anything else on next gen tbh.

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The XDK has been using DX12 for years now, even before the One X launched. The GDK tools should also be familiar for people who have used the XDK, with most of the features. The seems related to a staggered release of the mature tools released in June and the final hardware likely not hitting before then either. Some smaller devs still don’t have the XDK. I’d imagine they focused on developers working on launch titles.

Really the biggest issues appear to be time and COVID. Everything was coming in hot and developers need to work from home on top of that.

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Exactly before it was delayed i knew halo was gonna be coming in close especially after the no ray tracing at launch statement but now that is changed i can see a may-july release for infinite but thats me being hopeful

Former playstation dev and he’s so right we all knew this was gonna come in hot halo would of been as well if it actually came out day 1

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3a0

Be careful about throwing the troll word around. Its like me saying you are a paid MS shill because you don’t have an issue with anything MS has or hasn’t done. If I called you a professional shill, you would be complaining to the mods.

Initially DF said it was a full 4k60 port of the PC ultra settings, with some extras added in. More performant than a 2080ti is what was being said. The port was done in 2 weeks or something. Well in reality it is dynamic resolution going down to 1080P. Yes, 1080P, and uses VRS to help performance, which the PC version didn’t. The cut scenes are 1440P, when they were initially said to be full 4k. Average resolution is 1728P. So they over sold the initial port saying full 4k60 port from the PC at ultra settings, when the port isn’t anywhere as impressive, numbers wise.

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Inside Xbox series X optimized for Dirt 5

Interview with David Springate technical director at Codemasters. What is it like developing on Xbox series X? ā€œI’ve never worked on a console launch where while were still months away from release the tools have been this mature,this stable,this easy to work withā€

Not sure if you’re agreeing with me or trying to dispute what I’m saying with that quote.