For DF standards this is a brief video
Details:
Series S is 1080p no matter what mode.
PS5 :
Performance mode is 1080p/60fps
Resolution mode is 1800p/30fps . No dynamic scaling, 1800p is the fixed target. The cost isn’t capping the framerate to 30fps.
Quality mode adds raytracing and AO, even raytraced torch lights when traveling through tunnels. 1080p/30fps.
Xbox Series X
Resolution mode is 1944p/30fps
The other two modes are the same as PS5
In scenarios with fine details, meshes, fences Series X will reduce visual noise on a 4K display.
Across all modes there’s parity with one curious difference. In the non raytracing modes performance and resolution PS5 and XSX render shadows differently. Often trees on PS5 are fully shaded while XSX and even S leave these trees lighter and with less shade.
Visually XSS holds up, but sadly no 60fps or raytracing modes.
Framerate wise it’s all the same across the systems. Dips here and there.