Oh for sure, they look better than in the old engine. Nobody doubts that. I am waiting for in-game for FM personally.
Gimme that cockpit view and rain. I am still in awe with that rain in Driveclub.
Oh for sure, they look better than in the old engine. Nobody doubts that. I am waiting for in-game for FM personally.
Gimme that cockpit view and rain. I am still in awe with that rain in Driveclub.
The rain was beautiful yes. But thatâs about the only thing this game has going for⌠like Forza Horizon has destructible environment, water ripple effects, reacting vegetation, beautiful skyboxes and deformation on the ground. The rain lacks a bit in detail. But thatâs about the only thing they could improve.
But thatâs what impressed thatâs why I have been waiting for Forza to get there. But well, cannot have everythingâŚ
I guess so. I mean Gran Turismo hasnât even got rain yet or am I wrong?
No idea. Donât follow GT.
Well then
Drive Club is not really comparable to either Forza Horizon, Forza Motorsports or Gran Turismo.
We havenât got a arcade track racer in a looong time.
Driveclub is so weird⌠Itâs a great looking game for its time and very fun to play. I still play it. Its nighttime lighting and weather effects are particularly nice looking for the time. But the whole âIt looks insane, better than 2021 games!â meme surrounding it is just⌠yeah, no.
It is looking amazing, fidelity-wise. But Iâm not going to be playing it at 30fps and do wonder what the game will look like in the 60fps mode.
I am still a bit bummed out that the only 60fps mode theyâve announced is the same resolution as the quality mode. That means reduced fidelity and what we are seeing is not what I am going to be playing.
Really wish they also offer a 60fps quality mode with the exact same graphical fidelity settings but at dynamic 1440p rather than dynamic 4k. I donât care about a slightly softer image, I want all that lovely fidelity and 60fps.
Itâs a DRS max resolution not fixed. Tbh the Series X gameplay looks absolutely next-gen. The 60fps mode will not have reduced shadows and foliage.
Do we know that no settings are reduced in the 60fps mode? I havenât seen this announced, but might have missed it.
If so, this doesnât really make sense. If they arenât reducing settings then I donât see why they would call it dynamic 4k as the resolution would likely never get close to 2160p if the system is having to output frames in half the time but with the same settings.
When they said âthe 60fps mode is 4k dynamic as wellâ my reading of this is that theyâve reduced fidelity settings to maintain close resolution partity. I would much rather play a mode where the resolution is reduced to maintain fidelity settings parity.
Dynamic 4K never ever means reduced graphical quality/fidelity. Otherwise it would be called locked 4K. Dynamic 4K means they will reduce resolution with DRS in intensive scenarios. I donât know why it is so difficult to understand since it has always been the case for most games. It is really a no brainer.
Yes it will using temporal upscaling. Render/internal resolution is different from the output resolution. DLSS also has separate internal/render resolution.
We seem to be speaking at cross purposes here. Let me try to break it down.
The 30fps version is dynamic 4k. That means the maximum resolution it is going to reach is 2160p.
They have announced the 60fps version is also dynamic 4k. That also means the maximum resolution it is going to reach is 2160p.
They are putting out a frame in the 60fps mode in half the time they are taking to put a frame out in the 30fps mode.
Something needs to give. If a game has a 60 and 30fps mode, the 60 mode is either going to have a much lower resolution or much lower graphic fidelity settings to meet its frame time target.
You are not going to get the exact same visuals and double the frames. Itâs not magic.
Oh man, I hope this will be the new cover car!
Isnât the the reveal trailer Mercedes the cover car? Or maybe even the new Supra.
One is light and other mode uses heavy DRS. Since this game doesnât have RT everywhere so thatâs out of the question. In 30fps it will hit 4K almost all the time. Meanwhile in 60fps it wonât be the case.
I donât think we have any real information on how the 60fps mode is going to be achieved. If so, would love to see a source.
Is this your speculation, or are you going off something Playground has actually announced?
^^ Tbh even this sounds like a speculation lol.
I have a feeling that whatever Playground has announced regarding the dynamic 4K is clearly getting misunderstood. In very few scenes itâs not possible to get native 4K rendering even at 30fps so they had to use the âdynamic 4Kâ language to be legally safe. As for 60fps it will be just DRS similar to performance mode in other games.