The AI isn’t smart but they tend to highly outnumber you, never miss shots from a distance and the biggest issue the game has is the horrible respawning of enemies. You can clear out an enemy area (which is in red on the map) and yet, enemies will constantly respawn from all directions to where it feels like it never ends.
Also, enemies can respawn after clearing an area, kill you and you then have to do the area again. For example, I cleared out a small area with higher level enemies including a captain and a sniper standing on top of a watch tower. There was a bunker so I got the key from the captain and went down into the bunker to get whatever materials and loot was there. When I come back up and out, all the enemies including the captain and sniper were back. I died thanks to the sniper that by the time I realized he was back, it was too late and I was dead.
Far Cry 6 is easily better than Far Cry New Dawn and slightly better than Far Cry 5 but as of now, it has no chance at surpassing FC 4/3/Primal which are my top 3 FC games in that order.
Besides what I mentioned above, im not a fan of the gear/loot system because it’s not Far Cry. In 16 hours, I already have a pretty decent amount of quantity in both weapons and gear but few stand out. The mods (think perks) barely add anything to the weapons/gear.
Another issue is that if you played Far Cry 5, you’ll remember that NPC’s would give you treasure locations which return in FC 6 along with Base (think outposts) locations, checkpoints (road blocks) locations and anti air defense locations. I’m only in the third region and this happens way too much. There was also two separate NPC’s that gave me three different things but it was the exact same looking NPC in three different places. This is one reason why I don’t like this setup compared to FC 3/4 which would give you a notice board or unlock side activities and whatnot after completing a radio tower which I prefer over this because you didn’t have to go nuts trying to get to the NPC to get the intel and obviously, Ubisoft didn’t add enough NPC variations for this to work.
Jesse mentioned earlier that while you can switch out ammo types, it simply isn’t any fun or enjoyable being in a battle like I was in earlier where I died several times due to them being immune to the bullet type I was using and add in the respawning issue and it’s more frustrating than anything. This constant changing is just more time consuming as you have to constantly open up the menus to switch weapons. Of course, if you don’t have a weapon that has the ammo type needed unlocked, you’re out of luck as you won’t do any damage at all with your guns and you’ll have to find a workbench to unlock the ammo type but that doesn’t help you when in a battle, surrounded by enemies, ranged enemies never miss and the respawning at times has gone on for more than 30 minutes to where I just have to run (which is another complaint, Dani runs so freaking slow!!! like in every damn game) and try to escape.
All my issues are combat/gameplay related.
Other than that, the world is beautiful, lush, colorful, ripe to be explored, music and voice acting is good. Story and characters are solid thus far. I am very happy that my character Dani is fully voiced because if I was playing with a silent protagonist like FC 5/New Dawn, this game would be very close to being dropped but thankfully, that’s not the case. One thing I wish would be brought back is the searching of enemies bodies for loot/items and skinning of animals. Just walking over the dead body/animal and getting the loot/items is a turn off for me.
One last thing - despite it being set to minimal, the camera shake is bad at times. Thankfully, motion blur can be turned off. I will never know why developers implement either of these two things into games and when they do, they never allow the player to turn them completely off.