Valuable items are for selling only and when doing so, it increases the “bond” with the faction that you sell the items to. The higher the “bond”, the better the weapons and items you can buy from that faction.
I actually buy valuable items from the normal vendors who only sell items and then sell them to the faction vendors in order to increase the bond with them.
You can’t actually sell materials but you can trade materials to buy other items. You’ll come across this eventually if you haven’t already.
60 hours into the game and currently have finished the questlines for 2 companions. Harding and Taash, although I don’t have max rapport with Taash yet.
Will be doing as many of the side missions as I can before continuing with the main story. Unfortunately decided to slim down my Rook a bit as I figured with all the running around he’s doing as the team lead he wouldn’t have time to eat as much as he did previously.
I have also gotten two unique weapons that I’m either going to alternate between or pick one over the other. One of them has zero physical attack and it’s always funny to be attacking g an enemy and see zero come up, but it has 80 attack for every element, and gets enhanced by all elemental damages upgrade.
The other has like 270 physical damage but it has a unique effect off lowering defenses of the enemy hit by 5 every hit. With and increase of 50% extra damage once the enemy has no defenses on paper it sounds great, because the defense is supposed to be permanent. But I haven’t put it into practice yet.
I’m also thinking of trying out the unique ring that lowers my defense to zero over time but raises my over time as well.
Veilguard is finished and I would put it number 3 on my Dragon Age list
Origins
Inquisition
Veilguard
DA2
-While I do like the combat it does sadden me that more AAA RPGs are moving away from turn based (or in Dragon age case action turn based) strategy that really makes you think before going into combat vs button mashing flashy GOW combat.
-The production value definitely shows throughout the game especially in the pre rendered cutscenes.
-The art style and tone I simply do not like. It’s not Dragon Age, it’s not why I loved playing these games all the way back in Jr High School, it’s not what I want going forward.
The main plot I think is kind of weak , very black and white compared to previous games that had lots of grey area morality choices, and also a complete turnaround for what the Tresspasser DLC promised. Spoiler I can’t believe BioWare just completely threw out Mark Darrahs vision for the elves during the epilogue for tresspasser. For those who never played it, elves all across Thedas started to disappear following rumors of the Dreadwolfs return and were allegedly gathering as a large force for his army. It would have been so fucking cool if they stuck with this and had another elven group of Solas zealots that are like YES tear down the Veil, the Humans treat us like shit (which they do), the dwarves treat us like shit (which they do) we are either living in the harsh wilds or are in servitude to the superior races who think our lives are minuscule. Tear it all down, bring back the glory of the Elven people and destroy this world who cares nothing for us. Instead that doesn’t happen at all, the harsh treatment of elves seem to have gone away completely and Solas isn’t even the driving force for the story and is sidelined most of it.
-Companions I think are really good in some cases and some of the worst in others. Doing Bellaras story got me to the point of spamming the skip cutscene button because her journey of ”learning how to get a fucking back bone and self confidence was so exhausting and boring. Meanwhile someone like Emmrich had one of the best story’s for a companion in any DA game of learning to come to terms with his phobia of dying and either taking the mantle of Lich King or saving his dear spirit friend Manfred. The same goes for characters like Harding who I thought had a strong companion quest, whereas Lucanis was a huge disappointment in what could have been really cool. how is that at no point throughout the game Spite tries to really take over Lucanis and attempts to murder someone in the Lighthouse? Or the two elven gods use some fade magic on Lucanis to influence Spite to take more control and works as a double agent for them? Or something really cool like that? Instead Lucanis is possessed by a demon who occasionally takes over, says a few words, has a mini tantrum, then goes away. What a waste. Some good, some bad, some meh.
Enjoyed my time with it. Was worth the money, but still a disappointment for me personally.
Just finished the game and as before this is the only Dragon Age game that I was even able to get pass the tutorial(maybe a little more for Inquisition and Origins), and it’s definitely my favorite. I will try to give the older games a chance, but I still don’t know if I will ever get too far in before I lose interest, but now I have an actual interest in the lore of the world. So that could be enough to force myself to play through the older games in the series.
It took about 80 hour or so, and I think I did most of the quest and found a lot of stuff. At the end of it all I never tested my secondary unique weapon, as playing on underdog difficulty made me feel pretty squishy because I went with full light armor for the extra damage, but man did it make most fight a breeze.
Just beat veilguard. So much to say on this. I reminded me so much of forbidden west in that the story has some lows but some really really good highs. Like those last few hours are some of the best Iv had in an rpg in years. Some of the writing is bad but other parts of it are good. Combat is amazing and music is bad imo. It had some ff16 moments for me where I didn’t relize how much the game made me like characters till certain things happen. This is probably one of the overall better rpgs Iv played this gen and I’m excited to see what they do with mass effect and where dragon age goes from here. Good job bioware. I didn’t care for pushing the trans stuff . You can ignore it if it bothers you and it just feels out of place and forced in a few parts of the game however you can skip a lot of it if it bothers you. tune up the writing in spots. Also it’s a great looking game. 7.5 /10
I don’t know if it’s because I’m doing a second playthrough so I’m familiar with the mechanics. But playing as a mage feels way more powerful than I did as a warrior.
I’m finding that while the wizard class is pretty strong, on underdog and up it lacks the same amount of healing as the warrior class when using necro skills, it could also be because part of it is locked behind a level 40 requirement, while Warrior is at level 30.
Which is essential to staying alive unless we want to have each party member using a support(mostly healing) skill and have one or both of them miss out on attacking every other turn. As potions become pretty useless beyond the effects we get when using them, I have been relying heavily on the revive mechanic as the game progresses.
Just about to finish my second playthrough before putting the game to the side and I remember seeing a staff in the inventory for the Mourn Watch on sale. That at the time I decided to ignore, but on a whim before the last push to the boss I bought and equipped it to test out and man is it good.
What makes it do good? Makes it so that all abilities cost 2x health compared to mana, so I almost constantly have the ability up to use. Throw in the fact I’m using necrotic skills that heal me for a certain amount of damage, I’m constantly just interrupting attacks while doing damage and healing back to full.
If I pick the game back up soon, I will definitely be pushing for the Mourn Watch affinity at 4 ASAP.