DigitalFoundry - Assassin's Creed: Valhalla Next-Gen Analysis

Matt and others on otherERa have basically backed up what OneBadMutha have said.

They’ve had them since 2019ish but they’re still in rough shape compared to Sony’s. Matt even said that if any of the tools are going to get drastic improvement it’ll be Microsoft because the GDK is just that shape right now.

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That’s good to know. So there’s definitely a chance that games like The Medium are fully on GDK and will be one of the first showing it off? Maybe a later game like FarCry 6?

Also in the ColtEastwood video it was mentioned that not even the Gears 5 update is using it. So maybe that’s the reason it wasn’t native 4K? According to people that played it on PC at full settings it was very impressive that Gears 5 was like this on XSX, but now we know it wasn’t even at its full capabilities. Wow.

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I think alot of the reaction is due to long suffering Xbox players getting disappointed again. Finally after last gen MS puts out a supposed more powerful console, but then it underperformed in multi plats. MS fans got smashed for not having the exclusives, MS buys Zenimax, Xbox fans rejoice that finally they will have some of the best games as exclusives. MS CFO then comes out and says that Zenimax games will also be on PS5. Big hype of Halo Infinate as the amazing console selling exclusive at launch. Then Craig happened.

I don’t have an issue with people getting annoyed again at MS, they need to get backlash when they deserve it.

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Lost me at Matt. I’m more inclined to believe something directly from a Dev that worked on XSX, PS5 and XSS at this point.

Nobody has said that Bethesda games will be on PS5. Some of the ridiculous tales are getting out of hand. How many of you are just invested in console wars on Twitter? I hoped we’d not have to endure that here.

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The CFO also never directly confirmed that they’ll all be on PS5. Case by case basis is the best bet.

Exactly. Idk wtf Xplainin is taking about.

This is a bad look for Xbox - being labeled the most powerful console

I does look like ms dev environment is the issue - but until there is a patch, we wont really know for sure

I, for one, will pause playing until the performance is acceptable…

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Yep, and even then that could be just talk to avoid other questions regarding exclusivity. I’m going with what Phil said and that seems pretty clear as for what their strategy is, can always change of course but we’ll see.

It doesn’t help that some otherwise good YouTubers like Zalker upload videos where the title says “Bethesda games COMING to PS5” and in the thumbnail of the video it says “Bethesda games on the PS5?”, clickbait and misleading. It’s not necessary either because in the video itself he makes it clear he believes it will all be exclusive to Xbox ecosystem.

No he didn’t. He said GDK was still early days and that for some of development they had to use XDK still. He also said it was really use for making multiple versions of the game, but did NOT say it was easy to make use of any next gen features. He even says there are next gen features not present yet in GDK that he isn’t allowed to talk about.

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A complete locked at native 4k on ultra was never on the cards, imo. Not even a 2080ti can do that at 60 fps and the SX port goes beyond ultra settings.

Having said that, running gears 5 at above ultra settings and with an average of 1800p is one of, if not the best showing of SX performance thus far, so maybe going XDK instead of GDK is how they achieved it (XDK may support less features but it seems to be more performant than GDK at the moment)

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Dealer said to him that he had been hearing that the XSXs development tools were behind and only just come.out compared to PS5 and the Dirt Dev said that wasn’t their experience.

Doesn’t Gears 5 actually get down to as low as 1080P on series x?

He said it depends on your platform experience how easily you acclimate to GDK. Also important to know that they only made the game in 18 months and for much of that GDK wasn’t even available. He goes on to say (in response to Dealer’s question) that the tools are coming in hot.

It’s stupid to twist his words as a way to dismiss what several other devs have been saying, what DF had heard, the clear indications of GDK being behind schedule (devs uncertain about RT support literally right up til launch, uncertain about 60 vs 30fps, GDK doc leak).

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47.00 minute mark Question “People are saying the MS tools are behind, are XSX dev tools behind PS5?” Answer “I wouldn’t say that”

There is another section where Dealer asks the same question but I can be bothered going through the whole interview again. The dev also said they used VRS on the Xbox version, so they are using some of the XSX features.

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Keep listening to his whole answer. You are twisting his response.

“I mean I wouldn’t say that but I think that depends on your experience of which platform is primarily your focus.”

“So thinking about tools, everything’s coming in a bit hot. The platform holders are trying to work out what’s the best way to deliver the best experience to the developers, to the consumers providing all of the feature sets. There are going to be bugs. There are going to be issues.”

He also says outta the box (right now at least) GDK doens’t enable SMT on the CPU. He also specifically says on he GPU side they still have optimizing to do as they need to learn about to work with RDNA2 better (i.e. how to better interface with the hw aka a dev tools issue).

And yes they use VRS (1 of 3 titles using it on XSX I think) but he also says there are features missing in GDK that he wants and can’t talk about and that they aren’t using SFS or RT or ML at all.

No, I’m saying that the features Xbox has are not all available to devs yet in the GDK, as evidenced by the fact these features aren’t being used yet. It’s a pretty stark indication that the GDK is still nowhere near done at this stage.

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Yeah, he talks about what platform might be the lead etc. But, his answer was that he wouldn’t say the XSX dev tools are behind PS5. It is what it is.

It is the minimum resolution the auto scaler is set (as in the code), but IIRC no scene analyzed actually dropped that low

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So are you saying the XSX needs ML, SFS etc to get parity with, or exceed the PS5? The XSX from a GPU, CPU and Bandwidth point of view alone, should outperform the PS5.

See my edit where I added the actual quote. :wink:

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