Dead Space remake officially announced; next-gen exclusive

Originally published at: Dead Space remake officially announced; next-gen exclusive - XboxEra

After an 8-year hiatus Dead Space is finally back. The long rumoured remake of the first game was officially announced during today’s EA Play Live, and it is coming exclusively to the next generation of consoles.

The sci-fi horror classic is being rebuilt from the ground up by Motive Studios, founded in 2017 by Jade Raymond (who no longer works at the studio) and responsible for the single-player portion of Star Wars: Battlefront II and, most recently, Star Wars: Squadrons.

The game is being made with EA’s proprietary Frostbite engine under the promise of bringing “jaw-dropping visual fidelity and improvements to gameplay”. No launch window was mentioned.

Isaac Clarke is an everyman engineer on a mission to repair a vast, sprawling starship, the USG Ishimura, only to discover something has gone horribly wrong. The ship’s crew has been slaughtered and infected by some alien scourge…and Isaac’s beloved partner, Nicole, is lost somewhere on board.

Now Isaac is alone with only his tools and engineering skills as he attempts to uncover the nightmarish mystery of what happened aboard the Ishimura. Trapped with hostile creatures called “necromorphs”, Isaac faces a battle for survival, not only against the escalating terrors of the ship, but his own crumbling sanity.

https://twitter.com/deadspace/status/1418268298953728005

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*Current-gen exclusive.

:wink:

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Xbox community is all about buzzwords!

When is even next-gen, 2028-29?

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Some highlights from the IGN Article below

In speaking with the EA Motive leads, the duo made it clear that this is not just a polished up version of the original Dead Space - though they’re obviously referencing the original game, and working with a hefty amount of development data, they’re completely rebuilding and remaking the game in EA’s Frostbite engine.

“Then in terms of visuals, sound, gameplay, everything, we are rebuilding all of these assets. We are not porting them, it’s not uprezzing the texture or adding more polygons to the model. It’s really rebuilding all these elements, shooting all the animations, et cetera.”

“We want to make that immersion even deeper with a fully interactive experience, from the start screen to the end credits. We don’t want anything to pull you out of the experience and we don’t want any cuts,” Campos Oriola said. [The faster SSDs of new consoles mean] there’s not going to be any loading. There’s not going to be any moment where we’re going to cut your experience, where we’re going to cut your camera. You can play it from the start screen to the end credits seamlessly.”

“We wanted to use the sounds you’re used to as well and improve those sounds, and improve this immersion so the sounds of the door that you’re hearing, the sound of the health bar, the sound of the creatures… we’re building on top of the original and recreating it, but [we] make sure it is true to the original and that we are honoring the legacy of the original game,” Ducharme said, while also discussing how the addition of 3D audio could add to the experience.

“3D audio [will also add the] understanding of where the sound comes from, having the right propagation, in the corridors, making it come from the vents above you, or behind you. These are all things that we’ll be able to expand on to increase the level of immersion.”

“We don’t want to be in siloed and create our own bubble of the game we’re making. So from the conception, we’ve reached out to members of the community to create a community council to be a sounding board for what we were making. Making sure that if we’re deciding to make a change, we want to be able to explain it and get told if, ‘No, what are you doing? What were you thinking? You’re actually breaking the game, why are you changing this,’” Ducharme explained.

“We’re also learning from mistakes such as microtransactions, which we will not have, for instance, in our game,” he continued, confirming that the team “never” has plans to introduce microtransactions in any way to the remake.

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Looking forward to seeing what gets changed/added/removed in the reboot. And very happy that it’s a current generation only game. Was hoping for a tease of gameplay but oh well. As long as EA doesn’t screw it up, I will be happy. :joy:

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We are still in transitional period with many cross-game and PS5, Xbox Series X|S are still next-gen consoles. With 2022, 2023 when they’ll be leading platforms for developers for every new game and when they’ll reach bigger market share then it they’ll current-gen.

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Sure, I do not agree. Cross gen is still cross gen, between last gen and current gen.

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  • Cross-gen ⇨ software (games)
  • Last-gen, current-gen, next-gen ⇨ hardware (consoles)

PlayStation 5 and Xbox Series X|S are still fresh, new next-gen consoles for some time. Even now publishers say next-gen for these consoles.

Really interested to see where this goes. I do kind of wish that it was Dead Space 4, or even a full series reboot, instead of a DS1 remake. I’m a little conflicted, just because Dead Space is one of my favorite games ever, essentially a perfect game IMO in terms of mechanics and gameplay, so improving it will be a tall order.

@SheepDip its a soft reboot/remake

Also Dead Space 4 how if Visceral torpedoed any kind of storyline with the ending of 3.

If you wonder how Dead Space 4 would looked.

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It’s sad how Dead Space 3 turned out, not a bad game by any means but neither a very good Dead Space game. If only Visceral had gone through with what they wanted it to be like.

Finally FINALLY EA. Youre using all that FIFA ultimate team money to make something good. Don’t fuck this up.

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Sony or MS should have bought visceral. Absolutely talented team run to the ground by fucking EA who forced dead space 3 out and disbanded the studio when it performed poorly.

Dead space 3 should never have happened as soon as it did. They should have made a new ip and waited until the ps4 xbox one era to make a dead space 3 and make it the best one yet. Instead they were given a couple of years to put out a rushed product and ea hamstrung their team at every opportunity. They did the same with mass effect.

Ea is an absolute poison this industry. It would be best if they just made sports games and focused on their ultimate teams. Become Rockstar and just focus on your cash cow and microtransactions. Although Rockstar at least care about their IPs.

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The original still holds up and is pretty much modern. A remake isnt needed

It very much isn’t modern

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Dead Space came out 13 years ago and by the time this game releases it maybe 15-16 years old. That it plays well and looks good yes but it isnt modern by gaming standards in years.

Plus its a soft reboot/remake in a franchise people want back so what better way to try and kick it off than with a more modernized take on the acclaimed first entry.

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I’d prefer more a full blown reboot then say a direct remake. Will still play this though, the games a masterpiece