The argument is: render a game at 4k or use other techniques such as 4kcb, dlss and use the resources to add other visual effects and simulations.
Im personally not a big fan of of the soft look TAA and reconstructed resolutions bring to games, it makes games have the soft look of toy story. However checkerboarding allows more detail and TAA greatly reduces jaggies.
At this point I really don’t know, I definitely appreciate the 4k pictures of RDR2, fallout 4 etc over the ps4 pro version, but if going with 4kcb would allow for some crazy next gen particle system i would rather have that then a more simpler particle system but in native 4k.
What direction would you like to see devs take for next gen?
I seriously don’t care if it’s not native, it’s not like it has to be native or nothing for me. As long as the game looks sharp enough to look native I don’t care what RES the game is actually running at.
Personally I’m really looking forward to the developer that just goes for 720p and then adds a billion post fx to make it nice and soft and beautiful.
There are so many things I don’t understand about gamers in general but the main thing is WHY THIS OBSESSION WITH SHARPNESS? ALL THE TIME? It looks horrible. Go and look at some great art. Some great photography. Some great films. It’s not that sharp. LIFE isn’t that sharp.
I find it…odd that the same Sony fanbase and Sony-friendly media that never missed an opportunity to tout PS4 resolution advantages are now suddenly fine sacrificing resolution. I remember when a Xbox One game had to do reconstruction techniques to achieve 1080p, it was mocked mercilessly.
Now, I’m seeing endless “4K is a waste of resources” and “30fps is totally fine if I get purty graphics” threads all over the 'net.