XboxEra Community Hangout |OT7| Define "AAAA"

crap I was planning to buy it

I love the Disgaea franchise so I will immediately buy or download all of them that come to xbox. I’m going to have the dust off the PS5 for Disgaea 6 in a few months.

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f1TwEDQ

lol

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Yeah, that Ryan’s quote is full of bs.

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I hope he’s heard stuff some of us haven’t heard, and that he’s willing to share it with everyone.

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God Of War and Redfall to be next I reckon.

It was very hard to track this one down… /SlapMyselfOnTheBack.gif

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The games Rockstar make are the few games I’d give a true AAAA label to, if we were to say such a thing existed - GTA5 has sold 160 million copies. 160 million! And the franchise as a whole has sold 370 million. The very simple answer to your question is: they can afford to spend this kind of money and take the time that they take when they sell as many copies as they do. Let’s not forget - there’s been PLENTY of games that have tried to emulate GTA and none have broken through the same way GTA has So yeah, Microsoft COULD decide to spend the large amount of money to make their own Grand Theft Auto but they’d be far more likely to just end up with another Saint’s Row or Watch Dogs rather than their own Grand Theft Auto. So it’s kind of a waste of money.

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Also I finished playing Far Cry 6 after the free weekend. The free weekend that caused me to buy the game because I 100% fell hook line and sinker for what ubisoft wanted me to do, which was have enough fun to just go buy the game to keep playing.

The game was a lot more fun than I was expecting from the general negativity around it though, it was nothing spectacular but it was just another fun ass Far Cry game. I’d personally say it was more consistent overall than Far Cry 5 - my particular favourite improvement is just how much better the guns feel. I always felt guns in 5 felt a little too weak in how they handled, I had to really hunt down guns that didn’t feel kinda like toys, but 6 is a huge improvement in this regard. I have seen a lot of people criticise the game because they felt enemies were more “bullet spongey” but I think they maybe just needed to give the game more time. They’ve changed up the way ammo and damage works with human enemies being weak to different ammo types, once you get used to these changes and keep it in mind when fighting then enemies are just as prone to dying from bullets as you’d expect. I never once met an enemy that didn’t die to a headshot from my handy dandy sniper rifle, and you get some pretty absurd weapons including an explosive bow that can one shot a helicopter and a harpoon gun that can spear multiple enemies at once.

Anyway, story was solid - again, nothing impressive and I think it needed to better explore a few characters but it was plenty serviceable to keep things going. World was pretty. Missions were fun. Not much to complain about really other than some really nitty gritty stuff. Now onto Wonderlands.

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Forum groupthink about certain games can cause a lot folks to miss out on titles that they will really enjoy, or even cause people to buy stuff that they really aren’t interested in, so it’s really best to just trust your own taste.

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April 1

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https://twitter.com/JeffGrubb/status/1508986033198837765?s=20&t=HN_H_1LjyvcirqgFNF8Asw

here we go with this again

It’s nothing. It’s always nothing. Some BS related to KindaFunny.

Guys does anyone here know if the Netflix app on Xbox Series S supports 4K?

https://twitter.com/tamoorh/status/1508983408948510724?s=20&t=MFad-55xofBnvDwlsL8tag

EDIT: He goes on to make other references and then saying those references are in regards to something else. I think it’s entirely some sort of KindaFunny event thing as Power mentioned earlier.

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I just finished “Sakuna: Of Rice and Ruin” on my Switch. Very charming and memorable game. It feels very much like a quirky experimental game you would find in the PS2 era. Here is the box art

It’s a 2D action game with a pretty good combat system that allows for crazy combos and zipping around on your divine raiments (basically grappling hooks). Exploration is highly encouraged and each area (you select areas from a map screen) has a list of challenges to complete that raise your exploration level to unlock even more areas. However it is also partly a rice farming simulator and that is a very deep part of the game too. Depending on how well you raise your rice, it affects how greatly you will level up. There is lots at play here… How well you tilled the land, water levels, keeping the field weed free, etc.

The story starts off basic enough. Sakuna is a harvest goddess who is spoiled rotten has never done any actual work in her life, and is thrust into a new situation that forces her to adapt and grow. By the middle part of the story it actually gets really good and interesting. Something this game did very well is as the player gets better at the game, you can feel Sakuna getting better as a character too. At the start she is very clumsy and can only plant one seed at a time, slowly tills, etc. By the end you are tilling at Sonic speed and planting 8 seeds at a time.

I also want to highly commend Naomi Ōzora’s performance as Sakuna in the Japanese voice track. She is both hilarious at points but also does an extremely good job at when Sakuna starts becoming a “leader”. When she starts taunting the bosses in their intro cutscenes it actually got me hyped up!

It starts to get kinda brutally difficult near the end (or I wasn’t raising the rice as well as I thought), but there are difficulty options. I am stubborn so I didn’t bother with that.

It took me 35 hours to complete and that’s with all side quests and doing the optional 100 floor dungeon (not as big as you think).

I think this game is a good 8/10

I’ve said it before, but now that Marvelous/Xseed have returned to Xbox recently, this game would be a very good choice for MS to get onto Game Pass (it is on PC/PS4/Switch) because it is a passion project you can feel the soul oozing out of (I’d like to point out this game started out as a 3 man development team. It had about 15 devs or so and the backing of Marvelous near the end of it’s development though)

And shout-out to including a full color instruction booklet with the Switch version. Very cool and you get fun dialogue in it!

Anyway now that I have that game out of the way, it’s time to unwind all the frustration I had with those brutally difficult moments in Sakuna with this game

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I’m almost finishing Kirby and the Forgotten Land. Great game.

Anyway… who’s ready for the Sega acquisition announcement tomorrow? By Sony I mean hehe

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I do wonder what Jez has to say tomorrow about Xbox that is “exclusive” to them. He and his team did release info on Avowed and other projects details, so not like he has no credibility.

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I hope it’s more than a little info about a potentially nifty update for xCloud.

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