XboxEra Community Hangout |OT6| New Year, Same Three Topics

You jest but Nexomon is pretty darn good!

Yeah, this is going to be the biggest game of the year lol.

Excluding MW2 for obvious reasons.

8 Likes

12 Million in 3 Weeks is super impressive. Guess From Software games are mainstream now. But honestly I think these games are super well designed and I love how they respect the players intelligence. I hope this leads to more games being less hand holdy

5 Likes

Huge numbers for Elden Ring. It’s my first FromSoftware game and I’ve been enjoying it. It definitely has hit mainstream in a way their other games never managed to achieve. Just hope it gets more patches too.

2 Likes

You know your game is mainstream when it’s on PETA’s Twitter lol. https://twitter.com/peta/status/1500938056588611584?t=7KJAJl6YV19TrJHucc2ykQ&s=19

6 Likes

Throw Minecon, Quakecon, Blizzcon all together. Either call it Xboxcon or I like your suggestion!

Bamco said to expect more. IMO they are going to acquire them, even if they have to take Kadokawa as a whole.

I streamed some Rise of the Tomb Raider and Halo Infinite campaign tonight.

1 Like

Game developers have finally been taking the push for better accessibility options seriously & moving away from the toxic gatekeeping & elitism that is unfortunately rife within large sections of the ‘gaming community’. I have to say I hope that the current hype around Elden Ring does not inspire more games designed with a similarly unwelcoming style.

Games should have more accessibility options, not less. & yes this includes the dreaded easy mode which so many people are irrationally terrified of. Almost all games should include the option for people to make their experience as easy, or hard, as they want it to be. Certainty all games which can be played offline single-player. But it’s not just about difficulty, it’s about accessibility in general. It’s about opening gaming up to a wider potential audience & making it possible for more people, who have previously been excluded for no justifiable reason, to enjoy the artform.

More accessibility, not less. More options for the player to adjust their personal gaming experience to their personal situation, not less. More options in general, not less. Open gaming up to a wider audience. Let more people enjoy this special form of entertainment. Don’t put up artificial barriers which immediately close it off to a huge number of people.

5 Likes

Kadokawa would fit with bamco.

Happy Tunic release day, all

4 Likes

Xbox live down right now?

Edit: seems back up.

Who said E3 isn’t dying last week? XD

I think all is left are MS, Nintendo, SE and Ubisoft, let’s see if someone else leave the ship.

If peta wasn’t such a shitty ass company I would agree. Years ago I was a fan of them, thought highly of them. Until I found out they put down lots and lots of animals. All is not well there.

No

Because nostalgic morons buy every one of them regardless of how lazily they’re made

1 Like

The success of Elden Ring may cause other developers to take “gamers want more difficult games” as a note, but that will absolutely not equal “gamers want all accessibility options removed”. That’s just silly lol.

As for From
 They’re not adding easy mode. Ever. This discussion comes up time and time again after every From release and they always come out and say “difficult games are our blood. We will not add easy mode.” There are also so many ways to “break” Elden Ring and make it easier.

And, in my opinion, the “every game should be enjoyable for everyone” line of thinking is what lead to the homogenized over focus-tested “Ubisoft open world” that many AAA devs have followed (only releasing “safe” yet stale games). If anything I hope ER’s success will show devs that NOT every game should be enjoyable for everyone (I am not saying don’t include easy mode) and make them start taking bigger risks again.

One thing to show what I mean. You would never in a million years see level design like the Tower of Caelid in the type of modern AAA game I’m talking about where they’re trying to please everyone. For me this stuck out as super memorable and I loved it, for others this can be an utterly confusing and unpleasant level. I would like to see “risks” like this even if it means not everyone is gonna like it.

This fairly old image also describes how I feel about it

6 Likes

Not sure who made this but lmao


Another part of the report is that it sold 1 million copies in Japan alone. This is huge for a new IP there and especially for a game that isn’t on Switch.

An intriguing thing is that the last update for physical sales on the Playstation version in Japan are at 348K. In Japan physical still sells better than digital. It can be estimated that it sold 560k to 600k (40% digital which is high). This means that in Japan, close to half the sales were NOT on Playstation. I would assume that the vast majority of non PS sales were on Steam as PC has become a very quickly growing market there, but I also wonder how much Xbox factored into it. With Xbox One/Series S/X there’s what? 350kish Xbox devices in Japan that can play it? I’m wondering what Xbox’s split is here. I’m thinking maybe 30-50k (I wanted to say 100k but I feel it’s unrealistic as it would mean close to 1/3rd of Japanese Xbox owners bought it) which I think is very good for an Xbox game’s sales in Japan.

You are absolutely right.

I think Celeste is still the best example of difficulty and accessibility done right. And nobody complained about it.

1 Like

Just waiting for the xbox store posting and refreshing like crazy :confused: