XboxEra Community Hangout |OT13| New News? NEW THREAD

I mean, MS did offer financing of Series S/X with GPU ultimate, maybe they knew that with increasing prices this would become the norm in the following generation.

As have said this before, but I literally wouldn’t be here playing these games without the Series S and Game Pass. I just cannot afford a huge console price.

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https://x.com/tomwarren/status/1835382587667411064?s=46&t=O_AGT9SEnlptKOF_2SxtqQ

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That’s true, especially when the console is doing a sudden update that pulls me out of a game.

https://x.com/HazzadorGamin/status/1835342829708599769

Before I start ridiculing this, this is where the PSSR should do a real good job to make a difference. Right? It all remains to be seen I guess.

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https://x.com/Ricky3700830159/status/1835344380791578798

So clearly there are improvements but jeez, for 800 euros I expect a whole lot more. We gotta wait for the thing to arrive and then we’ll really see.

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I mostly just care if now that Sony is forcing people to use PSSR, can Microsoft force them to adopt Super Resolution? Is it even ready to be used on consoles or did they scrap it to only be used on their new PCs?

Think Super Resolution relies on the presence of an NPU

It’s an amazing feature, bouncing around from game to game and picking up exactly where you left off, it’s so good

Same here, I play more games than ever and its only because of the S and GP

Screw this $700 crap and give me a cheap option each gen, this constant strive for power is going to be this industry’s downfall if they keep going the way they are

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Can’t help but feel like it’s an expensive beta test for PSSR.

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What are you talking about? No one is being forced to use this, devs are choosing to use it

I will be fascinated to see if devs use it often since it is proprietary.

It shouldn’t considering it was a tech created for Xbox, but only recently released for the new PCs with AI. Having it be for the new NPUs would literally kill it in gaming because most gamers aren’t going to buy a new PC to use it.

Imo it’s more likely any dev that decides to make a Pro upgrade will need to support all the tech to be certified for it.

It was never really a thing.

And what we are currently calling AutoSR is a feature of CoPilot+ PCs, enabled by the use of their minimum NPUs specs.

So basically it’s dead on arrival.

It is auto, it happens in post process. It will never be dead because games don’t have to support it. It literally takes the finished game output and runs it through an AI upscaler after the fact.

You can run DLSS and AutoSR on top of each other if you wanted to.

At some point they may update their CoPilot+ features to leverage the ‘TOPS’ from a GPU, but right now it targets an NPU.

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It’s dead because the people that would use it won’t have access to it as it’s unlikely they will buy a copilot pc just for the tech.

It would have been great to have it for handheld PCs as well.

I mean, if they put a powerful enough NPU in their next systems it’s not “dead”

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All of the next gen handheld PCs (in 2025) will have NPUs. NPU is now basically standard in AMD, Intel, and Qualcomm APUs. As well as whatever NVIDIA puts out in the future.

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If you say so.