I mean, MS did offer financing of Series S/X with GPU ultimate, maybe they knew that with increasing prices this would become the norm in the following generation.
As have said this before, but I literally wouldnât be here playing these games without the Series S and Game Pass. I just cannot afford a huge console price.
Thatâs true, especially when the console is doing a sudden update that pulls me out of a game.
https://x.com/HazzadorGamin/status/1835342829708599769
Before I start ridiculing this, this is where the PSSR should do a real good job to make a difference. Right? It all remains to be seen I guess.
Some more deets
https://x.com/Ricky3700830159/status/1835344380791578798
So clearly there are improvements but jeez, for 800 euros I expect a whole lot more. We gotta wait for the thing to arrive and then weâll really see.
I mostly just care if now that Sony is forcing people to use PSSR, can Microsoft force them to adopt Super Resolution? Is it even ready to be used on consoles or did they scrap it to only be used on their new PCs?
Think Super Resolution relies on the presence of an NPU
Itâs an amazing feature, bouncing around from game to game and picking up exactly where you left off, itâs so good
Same here, I play more games than ever and its only because of the S and GP
Screw this $700 crap and give me a cheap option each gen, this constant strive for power is going to be this industryâs downfall if they keep going the way they are
Canât help but feel like itâs an expensive beta test for PSSR.
What are you talking about? No one is being forced to use this, devs are choosing to use it
I will be fascinated to see if devs use it often since it is proprietary.
It shouldnât considering it was a tech created for Xbox, but only recently released for the new PCs with AI. Having it be for the new NPUs would literally kill it in gaming because most gamers arenât going to buy a new PC to use it.
Imo itâs more likely any dev that decides to make a Pro upgrade will need to support all the tech to be certified for it.
It was never really a thing.
And what we are currently calling AutoSR is a feature of CoPilot+ PCs, enabled by the use of their minimum NPUs specs.
So basically itâs dead on arrival.
It is auto, it happens in post process. It will never be dead because games donât have to support it. It literally takes the finished game output and runs it through an AI upscaler after the fact.
You can run DLSS and AutoSR on top of each other if you wanted to.
At some point they may update their CoPilot+ features to leverage the âTOPSâ from a GPU, but right now it targets an NPU.
Itâs dead because the people that would use it wonât have access to it as itâs unlikely they will buy a copilot pc just for the tech.
It would have been great to have it for handheld PCs as well.
I mean, if they put a powerful enough NPU in their next systems itâs not âdeadâ
All of the next gen handheld PCs (in 2025) will have NPUs. NPU is now basically standard in AMD, Intel, and Qualcomm APUs. As well as whatever NVIDIA puts out in the future.
If you say so.