XboxEra Community Hangout |OT| Safe Space no longer required (Part 1)

You are entitled to your opinion but I don’t share it.

Anyway, I’ve said what I had to and moved on. We all have different tastes and there’s far too many great games on and coming to every system to worry about it.

4 Likes

nah but it’s true, the quality most of xbo era games was not great forget about PlayStation, the quality of X360 and Xbox generation were much better.

the end product was not up the standard

but hey i will end the topic here

2 Likes

Ok, I need a Nickelodeon’s Doug life/dating sim. You choose a character in the Doug-a-verse and live your life in Bluffington, helping make the community better, going on imagination adventures, and trying to find your mate. Yeah…lol.

I am not sure about better ideas considering that Ubisoft’s games are notorious for using the same template. They just have the high production value, but mechanically they are not very interesting. Played in one area - played in all the areas.

And that’s why I say why third person action games are GOTY and very popular. It is all about seeing your characters doing moves. Just like you mention - whether it is Dying Light or Mirror’s Edge - those are all basic attacks, they don’t look beatifully despite having a very neat mechanic.

You are proving my point that you want to see animations. And a lot of people want to see the animations. That’s why third person action games are popular.

Every good game can or can not be popular.

  • Dying Light sold over 10 mil units.
  • Shadow of the Tomb Raider is not a big seller.
  • Playstation games do sell extremely well because they are extremely polished and good not because of a camera perspective. The sentiment only third person can win goty is nonsense to me and even if they do most players don’t care.

Hell if Halo is a great game it’s going to be massive same with a new Battlefield and COD is still the most dominant franchise on the planet. Warzone is HUGE. Skyrim and Fallout are beloved franchises and the moment ES6 will be revealed people gonna be insane.

Of cause there also BIG third person games franchises, (GTA) in the end end the camera perspective does not matter only the quality of a game is important be it first or third person be it a RPG or shooter be it cinematic action or multiplayer.

Diversity is really important. Not everyone likes everything. Just because Fortnite is doing monumental numbers should Xbox and Playstation do BR now?

Just because Playstation has great success with singleplayer third person should xbox copy that?

Maybe this gen RPGs are going to be the “hip” thing. Just make good games…

be the trend setter

5 Likes

Popularity is fine - I mean look at indies popping up and making a bank - but aside third person action games, no other game will ever have “enough” production values. TPA will be always superior. You can make a first person game based on reality, and still third person game will win because “look at those beautiful animations”. Third person action games are basically interactive movies - they get best of both worlds.

I disagree. Do RPGs have “less” production value because a room can’t look as detailed as in a linear game?

Hell what does “production value” even defines? Is it the quality of animations? Is it the detail of the world?

  • I mean what if Starfield takes the goty over Horizon Forbidden West while being first person.

  • Wasn’t Overwatch winning the game awards over UC4?

Gaming is so much more than a camera perspective.

  • I mean we can argue third person games can tell better emotional stories and first person is better suited for mp gameplay because it is more responsive.

  • We can argue melee combat is better to create in third person while shooting is better in first.

  • We can argue fast movement is easier to manage in first than third person.

Soo many little aspects to this discussion.

2 Likes

Answer honest:

Does the camera perspective in a game matter for the success of a game or is the quality, genre more important?

1 Like

Quality and Genre, it’s only really dumb internet arguments that complain about camera style. Look at Hades for example, an isometric roguelike, both niche categories, but the quality elevated it into being one of the best games of the last few years. A shit game is a shit game whether it’s third person, first, top down or isometric

6 Likes

Hell if anyone comes with “isometric games are not successful” all I say is: League of Legends nuf said

1 Like

Isometric has a had a great resurgence and Im completely down for it, some of my all time favourite games are iso

Was playing The Division 2 with bro yesterday and it was fun, for sure, although I wished Ubi had sole variety in those bosses. How many of them have to be these lame ass heavies?

Anyway…

Weapons wise, what do we need to be aware of? For example I have a lot of guns and some guns with much lower level than my highest have higher damage. I decided to sell a lot of stuff that is like level 10 when my level is 14 and I also have some weapons of level 14. But I am gonna assume that the higher dps is always preferable?

weapons are meaningless until you reach the endgame. Just use what suits you the best.

1 Like

Been playing Valhalla recently. The Quick Resume has been rock solid. I hope after an update or two all games are like this. It feels great to be able to just jump in knowing I’ll be playing in seconds.

1 Like

Nice! Thanks!

one point tho when you scrap weapons you get materials

It might because Horizon is not that great game, but it won’t take GOTY over The Last Of Us for example.

But anecdotally it is mostly about art in Hades, rather than game mechanics.

Success has nothing to do with what I am talking about. Valheim is successful but well…Or look at Nintendo’s games - they all are incredible successful, but GOTY they got basically for Zelda, which was…third person game. Success is a separate matter. Altogether.

naah from what I’ve played and heard from others who’ve played more, there’s definitely some mechanics that reinvent the roguelike genre, and create new narratives every time you die and that was key in the game getting so much praise as well.

Supergiant’s games have always had amazing art direction. Pyre did too but it bombed hard for example. Hades got a lot of things right.

Popularity has definitely to do with success.

Nah, it was mostly about story and art rather than gameplay mechanic. From impression among the communities.

I am not talking about that type of success. I mean Fortnite is incredibly successful but some people doesn’t recognize it a game and it is living in a completely different world. Or like Roblox or Minecraft. It can be more successful than any other game, but they will never live in the same realm roughly speaking.