What I predicted for the ps5 2.5 years before launch.
My ignorant ass was able to get pretty close to the final specs, more so that anyone else I’ve seen attempt to do the same kind of exercises.
Let’s see how close my ignorant ass get this time. I can guarantee that the PS5 Pro GPU is a RDNA3/4 variant with either 36, 54 or 72cus, 2.3+ghz. ~22, ~33, or 45 teraflops. Like I’ll wager anything kind of guarantee.
Klee is in Alaska now, Thuway doesn’t follow nor work in tech.
There were posters that worked on Xbox before, like Albert Penello. The thread had technical people who made good predictions and dumbasses that believed reram.
Not sure what your point is.
If you follow TSMC node characteristics, AMD roadmap, and Sony’s architectural limitations, it’s possible to set a boundary for ps5 pro specs. For Xbox its harder to predict because they run the game in a hypervisor, meaning they have more freedom in designing their console.
According to DF they’re not expecting mid gen refreshes but I guess with insider gaming reporting it, it’s likely? I’d personally hope not for this particular gen.
I put forward a console design which can be accelareted with the xbox’s cloud gaming ambitions
Double everything compared to a Series X. Practically two xbox serious X in one chip and board design.
In Cloud, server blade would run two instances of xbox series x virtually
In retail console hardware the same xbox series X performance but with two instance or utilise the full potential for an optimised game which will have 24 tflop, 16 cores and 32GB VRAM
Even unoptimised games could run better in this configuration and when optimised will be a sight to behold
As per Jez, MS made series S specs so that it could align well in Cloud. Why not do the same with series X and it’s mid gen refresh.
With current market prices of PC hardware, an expensive high end console could work easily and sell well. People are disappointed in there $1000 dollar rigs these days. They need an optimised platform like Xbox for that high end hardware.
A $700 console won’t offer much of an upgrade because current gen is already struggling to give a good 4k experience
Mid gen refresh should go beyond and should be atleast twice the performance
Vram double is must. RT and 4k textures are not gonna work with 16-20 GB Vram. And mind you, vram issue is the major issue of stutters and pop in this gen and non performant RT
So yeah, 16 core, 104 CU, 32 GB vram and 4.8 GB ssd bandwidth. I will buy this monster for $1000. Will work as a double console for me and my partner. Local two player coops will be exceptional (off course there will be two Hdmi outputs). Good for homes with siblings. And much more.
Isn’t that already coming though according to reports, and by that I mean I’m pretty sure MS employees made a handheld gaming version of windows 11 that made it possible to have games from all stores available in one place and easy to control with the controllers on the handheld PCs like the Steam Deck. Pretty sure I saw this on the Verge. I have a feeling MS wants to use other vendors in order to make Xbox Portable a reality through all of those portable systems as they are the perfect Gamepass portable machines!
Just a few thoughts on this. The 16core CPU would only be useful in the cloud to run multiple instances of the X.
Locally it won’t be utilized as devs would optimize for 8 core CPU and scaling to 16 core CPU requires extra work, unlike scaling to higher frequencies.
So I would suggest the CPU to be the same 8 core but Zen4/5 clocked at 5-6ghz. Code naturally takes advantage of that faster CPU threads without any need to optimize by devs.
The 104 cu GPU is on point, but the teraflops is wrong. The clock rate would be higher to 3nm and RDNA architectural improves. Also RDNA3 CUs issues double the instructions perf clock compared to RDNA2, so it should be at least 50teraflops. As for vram I think it’ll just 20GB on 320bit bus, with GDDR7, bw of 1.TB/s.
7900XTX is a 96CU GPU at 1000$ so if I had to guess with what you are saying here I’d guess the 36 CU is probably the most logical one as it’s a match for PS5’s CU count but would provide more Tflops of GPU power for games and there also price to consider.
Going by this design then, you are more than doubling PS5s Tflops; does that mean a Series X Pro would reach above 25Tflops? What would be wild is a PS5 Pro at 22 and a Series X Pro at 30!
That much more efficient compared to RDNA 2 huh? Question is whether or not it makes sense financially for either console manufacturers to do it then as I thought I had heard 3nm was more expensive to manufacture.
The double instruction is only useful under select situations. Per wikipedia:
“GPUs based on RDNA 3 have dual-issue stream processors so that up to two shader instructions can be executed per clock cycle under certain parallelism conditions.”
All points make sense… But the approach is totally different here
I am going for an upgrade which would require no dev work. Plus will be easy to scale in Cloud because everything is double
In local it would give a new experience which no other console gives right now. Two players could play at the same time on two separate screens attached to same console.
16 thread is actually an over kill for one player game. But I will have it over clocked for let’s say 10 cores maybe? And rest are simply parked or may be at lower frequency doing background task. It could help provide other experience like better DVR capabilities. Maybe provide GPU clock adjustment if developer wish to. Some task are better suited with higher frequency.
I am trying to make a product which will have more then just performance bump.
Having the newer dual issue rdna3 component will make it tougher for development. Xbox may decide to stick with RDNA 2 structure. The dual issue in rdna3 does not actually give twice the performance increase actually. So it is not that good.
And VRAM is a thirsty component. Never enough these days even on $800 dollar GPUs like 4070ti.
I have seen xbox series X short comings. It has 4GB less vram with complicated bandwidth structure and underclocked GPU just to make it look more effecient in Cloud. I hope the mid gen refresh doesn’t have this issue, hence, going for the double specs.
Saw a comment that maybe the reason Xbox Series X is hard to find (is it though?) is because MS is already busy on the mid gen refresh model. But so far we’ve had rumors from a good source about Sony but zero about Xbox. I do hope they are looking into it though. Who knows how much upcoming big games from XGS could benefit from it.