Picking an albatross of a development cycle for a game that was in constant flux under guerilla is not a good example. Look at studios like IOI, Crystal Dynamics, Eidos, From Software, Team Ninja, Remedy, Asobo etc etc. They churn out games every 3 yrs
Remedy? Lmao
And with all due respect, most of those studios produce sequels with many similarities. If they wanted to make a new ambitious IP, that’s gonna be 5+ now
remedy ?
Plus these studios are producing games that use alot of stuff from their previous games . Majority of XGS are producing games from scratch . I bet Hellblade 3 is going to take less time than Hellblade 2 as they will have plenty of assets and animations already available to work with .
My guess.
Remedy has made new IP over and over again producing well rated games each time. Not sure what the laugh is for. And they’ve churned out new IP in 3 yrs.
Point being the studios under XGS aside from Obsidian appear to be moving slowly right now.
again , they are perfectly normal . Studios like Obsidian and Insomniac are efficient .
I’m laughing at the implication that Remedy make games quickly. Control was made in 3 years but it also inspired and based lot on their work they built with Quantum Break.
Quality AAA games take a long time. Most of the studios have gone through internal growth and change as well under XGS, a lot are also making new ambitious IPs, and plus COVID…
Because I believe they already know what they want to make for their games.
If they wanted to change and do something fundamentally different, they’d take the usual 4-5 years.
I think Wolverine will take a long time to make, 2025 release, because that game should be different from Insomniac’s recent output.
exactly . I was also going to use wolverine as a example .
If a games going to take 6+ years to develop it better be an A+ 90+ meta selling 10 million copies day 1 or starting a franchise that will hit 50 million+ lifetime sales cause if not its wasting time and resources and they should just license an IP and take half that time.
This all depends on the game.
Any game that slots in as AAA in a 6+ year dev cycle has a total sunken cost well eclipsing 100 million. So unless it hits those type of stats there are so many better ways to spend those resources.
so not Gears
Gears doesnt have a 6 year dev cycle, literally half that
Yeah if Gears is a dev cycle of 2 or 3 years that’d be good. If it’s any more than that I’d lean towards new IP or licensed IP by far
No different than Bungie with Destiny based off Halo.
Expecting AAA games in 3 years is kinda wild nowadays. Maybe 3 years of full production not accounting for pre production.
Even the ultra efficient Insomniac is going 5 years between Spiderman games.
Maybe they’re just not as efficient anymore…
Every AAA game takes at least 5to 6 years. For Avowed, i think late 2023, I can see MS wanting a major RPG every holiday period
2021
- Halo Infinite
2022
- Redfall
- Starfield
2023
- Avowed
- Perfect Dark
- Contraband
2024/future
- State of Decay 3
- Hellblade 2
- Fable
- The Outer Worlds 2
- Gears 6
- The Elder Scrolls VI
- Indiana Jones
Honestly, looks great and blows away all three previous generations for me so im good!!!