And idk Machinegames didnt suddenly stop making games over night lol.
I donât know, I got a leaked memo that says otherwise.
Word is 343i is also selling off the Halo IP without Microsoftâs consent.
Machine Games is kinda weird to me, if they been working on Wolfenstein 3 that long then itâs ripe for announcement. If it donât make an appearance by E3 2022 can we assume it ainât happening?
Mightâve gone through development troubles or something else. I think itâs a given Wolfenstein 3 is happening, just maybe not as soon as we expect.
Give it time so people forget about it and make it xbox only >>
Covid surely impacted them and it may also have been the first time they decided to make two big games. Indy and wolf 3
Werenât there rumors of them helping Arkane? Maybe we need a look at the credits on Deathloop lol
Yeaaah Iâm not so sure Obsidian will be releasing a game every year for the next 7, but more like theyâll be mostly releasing 7 games in the coming 7 years, where multiple games could come in the same year and still count for the 7, like 2024 could have both Josh Sawyer project and TOW2, like Jez speculated and there could be a year where nothing from Obsidian releases. Grounded although is in production for a few years now already and will be releasing 1.0 in 2022, no idea to what extent theyâd further use Early Access with some of these games they have in plan which will make this âone game every yearâ a bit muddy.
They can go the Insomniac route . Reuse huge amounts of assets from big games to make a small game in less time .
Hmm yeah but I mean, a lot of studios already do reuse a lot of assets (the biggest advantage of doing 3d games haha) but I know what you mean, although that would require the games to still adhere to a base of commonality. Like Spidey ainât leaving New York for a good while, as such Insomniac can keep iterating and populating an asset library of New York and city based assets in a faster pace. And Iâm sure Wolverine will also benefit from this, there shall certainly be a lot of city assets they can just kitbash around and build new environments that will already look kinda ready from the get go.
But Obsidian seems to want to make different kinda games. Grounded is just soooo unlike anything Obsidian has made before, from genre itself to art direction. Stick of Truth was different too, but at least it was still an RPG and had to adhere to the showâs art direction anyway.
But Iâm sure there will be an asset library that they maintain with an agnostic enough base in geometry and materials that they can iterate and change as per any art direction requirements they want later. Tools like Substance Painter, Quixel Mixer give a lot of power and flexibility to do this, and Iâm sure the studio (which is built on an Unreal Pipeline now anyway) will use that to their advantage.
I have actually been hoping someone could make a list/thread of all the 3rd party day and date launches into Game Pass - hopefully since the service launched.
It would be really cool to track the trends in quantity and quality of these launches over time.
So, I would be all for including The Ascent, etc. But perhaps that would be better in a different thread.
Great summary!
Itâs also great that XGS Publishing is picking up speed. Letâs hope that most of it works out, because we learn so early about it there is a risk attached.
Shannon Loftis is not responsible anymore for this department right? Anyone knows who the head is now?
Yes you did.
Apologies.
Not sure if itâs the correct person but didnât they recently hire jen McLean as GM of creator partnerships?
where can I get info about Project Gravity?
Wasânt this the codename for Forza Street? Iirc Gravity was the name of the antagonist organisation in that game.
Found this Reddit thread discussing it.
https://www.reddit.com/r/SSX/comments/prfhxx/could_xbox_codename_gravity_possibly_be_a_new/
Itâd be cool if it was a new project from Gravity Well, which itself is a bunch of ex-Respawn devsâŚbut only time will tell if thatâs true.
Thanks to Vinyl for bringing up Belfry updates today via Grubb and Nibel.
brooo Mononoke Hime art style? shiiiiyut Iâm bout to be all in on this.
Imagine Studio Ghibli itself is making the game