33% of people beat Gears 3 at the last peak of the series and with over 70 million 360 sold, 27% of people beat Gears 4 (in the middle of xbox one being a disaster and half the units of the xbox one sold lifetime + eventually on GP) and 17% beat Gears 5 which launched in GP being the “biggest game to launch there” and being given away on gold sometime later.
One launched on GP and the others didnt but we could account some sort of statistical variance of 5 launching to more people but the trend is there.
But you assume launching on GP should have helped it gain more % of achievement unlock which is just wrong and the truth is actually on the contrary.
Gears 5 launched on GP and was given away on Gold, both of those attributed to many more people downloading it but not bothering with it that much, and therefore lowering the % of achievement unlocks significantly.
Those are all non-subjective statements, and people can criticize them - especially if there is data showing the contrary, which there is - . To make non-subjective claims, you have to show us some data. Which you didn’t do last time and still aren’t doing now.
You don’t like the new Gears games? Cool, but please stop making stuff up about them and assuming everyone’s opinions towards them.
Game Pass games are always gonna have a lower percentage of people finishing them as opposed to games people paid for. On account of how easy they are to just try and dip out of. It doesn’t mean anything.
Also, free play weekends were not a thing with Gears 3 on the 360, but were a thing with Gears 4 and 5 on both Steam and Xbox. Those people account as players but cannot complete the campaign in two days. This makes campaign completion percentages lower, too.
But no, it’s gotta be because nobody cares about the campaigns (even though 5 has the biggest amount of users scores on Metacritic and the second best user score too, meaning it wasn’t review-bombed).
Should be noted that Gears did just that in the 360 generation.
With the right treatment, enough re-imagined without compromising the soul of the franchise, it could do the same again. EDIT: God of War was a system seller on PS4. Sony could have continued on the same series and formula of the PS2/PS3 games forever and it would probably dwindle in popularity over time as Gears has. But they didn’t drop the franchise, they just shook it up.
The bottom line is that people want to play great games. If people hear a game exclusive to one console is a must-play, it will drive console sales. That can be a new IP, it can be a rebooted IP, it can be an ongoing IP, it can be licenced. These factors make a much smaller difference than the popular narrative would have it.
There’s no category of game that makes people flock to it, it’s the quality of the game alone that counts.
FWIW I wouldn’t mind Gears taking a break after 6, I also wouldn’t mind a new trilogy if treated right. I just want good games. I do want to see the Coalition create their own IP, but they are approaching the staff count where they can run two AAA franchise in tandem already, so this doesn’t necessarily mean dropping Gears.
I’ll take Arkane Lyon’s take on Shadowrun. Sounds like a very good idea and I could see it being very successful considering Cyberpunk and fantasy stuff is very popular.