But that ending though. It’s been a while that I finished the story, but was definitely an open ending. But yeah, better a spiritual successor than nothing of the sort at all.
It is supposed to be open not in relation to possible sequels necessarily, just as a storytelling through interpretation tool like many works do.
Direct quotes from Inon Zur
The game is at least twice as big as the biggest game BGS has ever made.
It’s about your ability to write your own story within the story that Starfield is. In your ability to ask questions, seek for their answers and maybe get them.
Starfield is a huge game, it’s a deep game, it’s a philosophical game. It’s a game that will consume a lot. If you want to play Starfield it’ll consume a lot of your being.
I believe that after Starfield you will be a bit of eh…I wouldn’t say like changed person but it will definitely give you another perspective, maybe deeper perspective to your whole being.
Starfield really takes a very courageous step into eh…realm of that is more philosophical.
And a very interesting interview with Inon.
Reading Starfield being described as philosophical makes me swoon, and greatly ups its GOAT potential for me.
I get what you’re saying, and I think what happened with Dishonored 2 is what you will see again. Dishonored was a big success and there was clearly enough juice behind the world to support more stories. The team had a very strong vision for Dishonored 2. While I do want a sequel to Prey and think it would be amazing, it’s possible that Austin simply haven’t got the right proposal for what the sequel would be yet. And it was nowhere near as successful as Dishonored 1 which is certainly a factor. I do think we’ll get a Prey 2 down the line and Arkane will make sequels again, but it will need to be the right project and situation.
Also, Arkane are in the business of pushing themselves and expanding the immersive sim mold. They’ve already made games like Dishonored and Prey, which were themselves spiritual successors to Thief and System Shock. They are basically the one studio out there making AAA immersive sims and therefore it falls on them to not just make the same game over and over again. That’s why we got Mooncrash, Deathloop and Redfall. They are trying to prove that immersive sim values can be applied to a variety of different games.
I know many people say they want games like Dishonored and Prey over and over again, but I think it’s clear that Arkane would become bored by doing that, and that would result in below standard releases. It’s in their studio DNA to stay creative and keep doing new things.
Compulsion are partnering with a facial motion capture company.
That company logo looks like the Faze esport team’s logo lol
Why does it read like they acquired them lmao
It is strange wording, haha.
Microsoft is already partner with this company. Weird to mention Compulsion Games separately ? It also has the old Microsoft Studio branding on their page.
It is a trend these days. “Welcome to XXX”, “Welcome to the family” etc.
Those devs/pubs just use their tech, Compulsion could be with them on a more deep partnership.
Yeah for sure.
The YouTuber Juice head in this video speculates that it could be like Far Harbor, where you question the nature of your own reality. Choice and consequence around morally grey options. Not necessarily a clear cut good guy and bad guy, but genuinely hard decisions that will make you evaluate your own values.
We know about different factions and their wildly different views, we know about religion in the game and the more it’s like Far Harbor, the better. Loved it!
Then we will have some dance dance evolution mod for Starfield
Oh my god Morrowind returns. Dreamers praying to Dagoth Ur to achieve CHIM.
Can 2023 e3 just roll around already need to see what’s happening in the fall and 2024.
Ignore the picture, as is most of the time the case with his videos, the content is fine but the pics are a bit too much.
We all thought ToW 2 trailer was just that and no work had been done on it yet, not much at all. But apparently it’s been in development since 2019. Matty speculates that this might be Obsidian’s Insomniac moment, as in where they released Spidey MM and Ratchet within a year and where Obsidian could maybe doing that with Avowed and ToW 2.
Who knows? That sure would be nice. He also covers what Obsidian themselves said last year about showing Avowed soon and then nothing. He covers what Jason said this year and as much as we don’t like it, it is basically what “you know who” also said about how the project was losing leads and how that isn’t a good sign.
But all of that was going on way before Jez Corden saw the game last year and another insider saw it too. I believe he wrote about that on RE and that he really liked what he had seen. Obsidian absolutely is doing great in terms of smaller projects and they are in the news with them but the higher profile games as Matty puts it, it’s complete radio silence on that, except for Jez’s article of course. And then there’s the UE5 thing. We never got a official confirmation on it, but it sure seems they moved to that.
I don’t want to worry too much, because games in development losing employees is nothing new, but it happened with Halo, TI and UL if I’m not mistaken and Obsidian, and these are leads. But again, who knows with game development. Used to be a time we didn’t hear about employees leaving at all but in today’s day and age it all gets posted online for everyone to see. And worry about, lol.
I don’t expect to hear anything this year about either game, although Avowed at TGA would be great (like ToW debuted at that show too) but I sure hope finally next E3. The wait just sucks, it’s how it is and always will be and that’s OK. In the case of Avowed though it sucks extra much because of that “promise”, it’s no biggie if plans don’t go as they wanted, but a little bit of communication regarding that would have been nice.
It does make me really question some insiders though that claimed Avowed was doing so well that it was ahead of schedule. I kinda doubt that.
Oh… so they have already acquired every major publisher
/S