Xbox Game Studios |OT9| How many games would a game studio make if a game studio could make games?

OK, thanks.

Yeah, and at the end of the day it would only be good news. We don’t know how correct Sponger was but he said from the beginning it was pretty ambitious and sounded like a big thing too. But maybe like you said they rescoped it even further. Did we have a source on that?

Jason

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The stuff that Jez, Nate, and others have seen was post “reboot”

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Nice!

Yeah, we probably should just not expect to see it this year in any shape or form,so if it does end up being shown (TGA maybe) it will be a big surprise. Otherwise E3 2023.

Yeah this point is being overlooked here - Jason’s comment regarding Avowed’s development is actually old news wrapped up as latest news on the game. And even he mentioned that ‘reboots’ did not mean development hell or anything of that sort, rather they are going through iterative changes for the game.

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Yes, but reboot/rescope doesn’t mean they started from scratch, maybe it’s just expanding and retouching areas they already largely built or stuff like that. That’s why I found the use of the word reboot just unfitting, it implies restarting from scratch and that’s not what he later says and what Jez has also said or what indeed makes sense.

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I feel personally that they reached a stage of development where they realized they had a good thing that they could polish and get out to great response, but what if it could be even better, much better, if they spend some extra time, moving it to UE5 and expanding its scope and technology so that it is a bigger upgrade for Obsidian and a more quality product. It could also serve as a better foundation for a possible future sequel that way.

I am out of the business of predicting release dates, haha. It’ll be here when it’s here. Hopefully not 2024 because I don’t want Hindle to be right (even if it wasn’t for the reasons he listed)

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I am largely there too believe me, I had enough :skull:

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Weird showerthought: ‘Avowed 2’ sounds dumb lol

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Xbox needs to be careful in how much time they are allotting these games. Yeah sure, it’s great to keep giving extra time for polish and adding features. But at sober point you have to say ok, this is ready.

Software will always have a enhancement or improvement that can be implemented. Why not give Starfield another two years? Redfall could use two more years as well.

It’s just as dangerous giving no expectations or extremely loose timelines as giving too tight of timelines.

Studios like Obsidian and Ninja Theory were praised for their efficiency. At some point you got to get games in peoples hands. That’s kind of the point

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I’m sure they all have schedules they are working to

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No sings they’re doing that… at least not to most studios. Original vision for Initiative was something like that where they would take all their time to experiment and see where things go with no pressure with timelines/release windows, but that changed and they’re aiming for a more traditional structure now. And Rare, they seem to have some kind of that that luxury where they’re really taking time and experimenting with Everwild with no pressure to have it out soon, probably because SoT is doing so well for them.

Matt Booty did address this in some interview, he said that while they will support and allow time and creative freedom for their studios, there’s still set expectations from the studios, and that some forms of limitations actually produce better innovation, something along those lines. I took it as that they realize there needs to be a balance between allowing for time, creativity, and control and having set expectations for timely output on the other hand.

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Ultimately games have budgets and a longer dev cycle means a larger budget. If they don’t make their planned budget then they probably need to go explain themselves and justify why they need more money.

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Thinking MS isn’t setting deadlines for studios is hilarious. They definitely are, but they also understand, that the last two years of development have ben stymied by COVID.

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Star Citizen to me seems like the biggest reason why games need limits and deadlines.

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You mean like how Halo launched with a delay and could’ve done with another delay but they just launched it to fix it all up later and we all saw how that went.

Star Citizen isn’t a game; it’s a life support and retirement fund for Chris Roberts.

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This game is the biggest scam ever.

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Successful Scam. I think there have been larger failed scams, like Abandoned.

Anyways, I don’t forsee Microsoft having projects go on forever without scoping. Any delays granted are for business reasons, like hitting scope or experience improvements.

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