Xbox Game Studios |OT8| Leaving The Drought Behind And Heading For Starfield

This is my take as well. I get Proven’s point, but I’m pretty good at just tuning out annoying characters in games so it doesn’t bother me nearly as much.

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Take us to mars Daddy Musk.

Am I tripping or did he tweet this before

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You’re mistaken with John Carpenter, though he did reply to it. This time, it’s a solo tweet for everyone can see rather in replies section.

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Elon’s gonna be insufferable when Starfield is out

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What I also hope MS will adopt more are those Nintendo Direct style episodes dedicated to just one game, a upcoming game. Xbox has done it a few times with Sea of Thieves but that’s a old game by now.

Such a format would be utterly perfect for Redfall. Have one before “E3” to give some much needed clarity what it is and have a story trailer or something at E3. Or not even at E3 and just have a trailer a month or a few weeks before it launches.

Personally I won’t watch one for Starfield because I expect Todd will show enough, but I’m definitely a fan of those directs solely dedicated to one upcoming game.

Actually, 3rd person gives you much greater freedom to create combat and movement mechanics that are litrelly impossible to do properly in 1st person. As such, you can get a character to pull off much more spectacular moves, making things more exciting to the player.

Take as an example Halo Infinite. You see Master Chief in cut scenes doing all sorts of cool moves, then you take over and all you can do is basic movement and hammer the grappleshot. Imagine watching your actual gameplay movement as a cut scene, you’d be laughing your head off at how stupid it looked.

Now, imagine Master Chief being able to fight in fully 3rd person mode, giving him Arkham Style movesets. The range of mechanical options growth exponentially. You’d be able to actually DO the things that you’d only seen in cut scenes before.

Even a game like Red Dead 2.That has a first person mode tacked on, but even the more limited forms of combat in that game before impossible in 1st person, because the camera just wobbles around everywhere.

To me, combat in 1st person just look like low budget “shakey cam” films where they know they haven’t the special effects budget to show you what is going on, so they try to cover up by doing a first person shot.

Even things like Dishonoured and Dying Light 2, the movesets are very basic and, when moving quickly, everything just looks out of control and random.

Horses for courses and all that but I’m from a generation of gamer where you controlled a character that you could see on screen and 1st person games remain “new money” in my mind. I remember playing Eye of the Beholder in 1991, thinking I wasn’t sure I liked where this game design choice was going.

The only FP game I really loved was Wolfenstein 2 and that was mainly for the cut scenes. The combat was largely forgettable and I dropped it to easy mode to skip the gameplay sections as quickly as possible. I always drop FPS games to easy anyway.

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Facts! I mean to each his/her own of course, but it’s absolutely true about combat. Imagine if Witcher 3 was first person, combat probably would have been even worse and it already wasn’t the best, it wasn’t shit but could have been better. Same with GTA, or Tomb Raider, or AC, Ghost of Tsushima and so on, those games I really don’t want to play solely in first person. It’s great to have as option in GTA5 and RDR2 but not solely.

Yeah I can definitely understand the criticism about camera perspectives. Some act towards it like it’s no big deal and sometimes it feels like we all should feel that, but I would say it’s very understandable that people do wish to see more third person games. As much as I can’t wait for Avowed and Cobalt I do hope to see more third person RPGs too. I’ll never forget the disappointment when CDPR revealed that Cyberpunk was going to be first person. After three Witcher games I absolutely saw it as a given that their sci-fi RPG would be too. But that was on me.

I wish MG could just say what camera perspective they are going with for Indy, too, you know? Just get it over with.

Man, we’ve had this discussion a lot in this place. :stuck_out_tongue_closed_eyes:

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I was very surprised when I knew that Blizzard has more than 5,000 employees and the last game they released was Overwatch in 2016! This is some really bad management. Companies with less employees like XGS, Bethesda, Sony, Capcom release multiple AAA games every year.

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The shackle will soon be broken. I feel like their new project wasn’t going to see the light of day for at least a little longer until the acquisition was announced. It’s like the work field is slowly changing, ready for the change.

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What about the Diablo 2 remaster?

Not that I want to defend their lack of production

Got to hype Diablo IV. Also, isn’t that game in a bad state in terms of connectivity?

Part of the truth is that they haven’t been as productive as one would think these past several years, yes, but the other puzzle piece here is – and it’s only fair to really underline that – the fact that they are basically supporting 7+ GaaS games with updates. This requires just as much workforce.

We are in a time were it is difficult to measure a studio only by its new game releases. Look at studios like Rare or Bungie, where the teams are clearly doing a fantastic job with multi-year support, but it comes at the cost of not being able to put out completely new games as regularly.

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I wouldn’t know, to be honest. But being a 2021/2022 game, it would only make sense if it has issues like that. Every other game sure seems to

I agree. They are an absolutely massive set of devs there and their output, per person, is pretty shocking.

They could split that team into 10 and still have enough devs in each to crank out multiple AAA games this generation.

It feels more often within Activision Blizzard that they let the game have ongoing problem for the rest of their life, especially CoD games from what I’m hearing.

Yeah that too

Seven? I count WoW, Overwatch (and in the last 2 years the support dwindled down significantly) and Heartstone. Heroes of the Storm is dead, Starcraft 2 is no longer actively supported since 2016 (outside bug fixes, etc), Diablo 3 last hurrah was the Switch port in 2018 and that’s it, IDK where the 7+ figures come from. It’s pure and simple mismanagement, Blizzard was a colossal problem for Activision, imo it’s more on them than Bobby.