As much as people expct Hellblade gameplay, I dont so if it shows i’ll be pleasantly surprised, it just seems quick so to be showing gameplay considering where they said they were at in the last dev update
MS also showed a CGI/Engine type thing the last 2 years with Hellblade and Perfect Dark so I expect another reveal like that, im guessing either Compulsion and Inxile
I think theres also a chance we get something smaller scale like Belfry if it really is targeting 2022
Hellblade 2 is 110% showing up . I think we will also get a CGI trailer of some unannounced xbox game and a gamepass ad of some sorts . Plus Avowed because if it is not at TGA then Obisidian got explaining to do for that “soon” .
After Phil’s infamous “we are gonna talk about that (fable) later” quote at E3 2018, only to reveal it 2 years ‘later’ in 2020, i still don’t buy any “soon” and “later” words from either xbox employee or even insiders. I’ll believe it when i see it.
yeah we need at least 2 trailers from xbox at TGA , Hellblade like you said , i guess redfall because its a summer 2022 and the rest i dont know
Geoff said that TGA will include games from 2023 too so avowed has a chance
One thing that members of this forum would do well to remember (@ProgStopper I’m looking at you…) is that we aren’t “owed” anything. The teams will show their projects when they’re ready. More and more scrutiny is on Xbox than ever before, and it’s better for them to absolutely nail their presentations than to put out something because some idiots on an Internet forum “expect” it. Xbox/Bethesda can talk about their games whenever they want to, and they know people will show up when they do.
Cross your arms or shake your fists all you want at me, you all know I’m right.
Expecting something doesn’t mean we demand it, if it’s there then good, if it isn’t then that’s that.
No need to get worked up about it, everyone has expectations about the tiniest things, doesn’t mean we demand the devs to show something there even if it doesn’t look great, Halo has already teached us a valuable lesson.
Lead designer at Criterion, Game director at Supermassive Games, Design Director at Creative Assembly (Alien isolation and Halo Wars 2), and led design for a VR game at Sony.