Only reason I remember it is because I believe there were acheievements tied to coop and to get all the weapons you needed to trade with other players or something like that
The Halo showing was really cool. The most impressive difference for me was the brute chief at the end (forgot his name). He looked baaad last year and now there’s actual detail on his face lol. Looks good.
Everything sounds great here, but kingdom building? Personally I don’t need any kind of building stuff in a RPG. But at the same time I won’t mind it if they have created a beautiful detailed handcrafted world with towns, a city, villages full of life and then on top of that there’s optional building stuff.
Fallout 4 with the settlement building stuff, it was aight, a nice brief distraction of like an hour tops until I wanted to go back to the world BGS had created themselves.
Porting PC RTS to console will be significantly more difficult than porting PC FPS, because RTS are usually much more complex. There have been numerous attempts in the past, but I don’t any of them turned out great.
I remain skeptical, but it would be nice since RTS’s are niche games and they could use a playerbase boost. As long as it’s not at the expense of PC gameplay, while also working well on controller and that’s the main problem.
I’m waiting to see it because they don’t do it since RotTR and media is ready to react badly against Xbox, I think they should simply acquire the studios making the games, lol, so there is no “but”. XD
I’m thinking like how Fable 3 was where your decisions evolved the town. Though I’d love it to evolve a but more like how Dragon Age Inquisition or Suikoden did it.