Xbox Game Studios |OT6| But wait, there's MORE....studios

Anyway Ubisoft is 100% capable of crafting incredible experiences. The problem is that they fall into the trap of yearly releases time and time again.

Assassins Creed Origins was perfectly crafted from start to finish with every system in place just for that game.

Immortals Fenix Rysing is ironically their best game of last year due to how actually unique it is even if its sorta an AC Odyssey reskinned with BOTW style graphics.

AC2 and Black Flag at their time where amazing and they TRIED to push the boundaries with Unity.

Its a problem of leadership and thinking they NEED to drop iterations every year.

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i think larian is the 1st developer that added the level of AAA storytelling with cinematics to a crpg , its gonna take alot of time to finish the game but it will be worth it

ghost of tsushima and ac games are like those movies that you watch on a boring sunday night when there is nothing else to do

what is going on in this thread

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its hard to say as we know so little about redfall in general beyond the teaser trailer. I’m sure it will be next e3 before we get a real idea of what the moment to moment gameplay will be like.

Just realized we are in the XGS thread so IDK how I spiraled this out of control lmao

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how long do you think infinite’s campaing is ? maybe 10 hours ?

I agree with you on this . Imagine a AC game with big budget and 5 year development .

Ded Teletubbie GIF by MOODMAN

Considering it is more open world, I would imagine it is more than 10 hours.

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Well, considering that you see the same faces everywhere…

It could be around 8-10 hours, depending on what difficulty you play. I hope the enemy AI is as good (or close to it) as in Bungie’s Halo games.

I think it will be way more than 10

Probably 15-20 on average

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That could be with all the side content.

Watching some reviews of FarCry6 and while it sounds highly enjoyable I keep hearing and seeing how inconsistent the A.I. is. Sometimes they work together to corner or swarm you, other times they just stand around and don’t do shit.

That brings me to this, I hope we’re gonna start seeing some really impressive A.I. in upcoming XGS titles. Correct me if I’m wrong but in the list of rumored details that Sponger gave about Avowed, wasn’t impressive A.I mentioned as well? I recall seeing that.

Hoping Perfect Dark will have some very intelligent enemy agents working together to try and kill you. Truly great A.I. is what I miss in gaming today. Now I haven’t played TLOU2 because I don’t have a PS console, but that was said to be pretty good, right?

When I think of great A.I. I think of Fear on PC, those soldiers really gave me a hard time.

yeah , here is the full leak

As I previously mentioned before the announcement, Obsidian is working on Pillars (I assumed this regarding the info) game as back then I did get confirmation that game contains “spore-like” creatures with few other vague descriptions of The Living Lands.

So, I did get new informations about Avowed:

  • fully open world, much much larger than Skyrim (very differently “larger”, more proper word would be “denser” and “more contrasted” at the same time)

  • primarily set in the The Living Lands region of Eora (not sure if it’ll go like that as explicit later on, but that was starting point)

  • big focus on world-reactivity, lighting and next-gen AI systems and physics (special focus on physics with magic systems - have no clue what would that mean)

  • realtime whether system (don’t have full details but fog is very important as realtime element, rivers will have specific micro physics systems regarding this)

  • very advanced character creation tool (didn’t get more info)

  • mod support (for now PC is/will be very dominant as creation tool, but I’ll be playable fully on Xbox)

  • very large number of fractions but very different approach than with Skyrim

  • you’ll be able to have companions (different than Outer Worlds)

  • storyset: fight against incoming threat of tyranny (independent from previous stories)

  • game has bosses planned and some of them are very very large

  • Gods will have special say in the game

  • great focus on iconic landmarks, statues and buildings

  • two large cities planned with many smaller ones with strong focus on contrasting wild-areas, rivers, mountains and desolated areas (yes, you’ll be able to swim)

  • fully respecting POE creatures lore with new additions

  • dynamic presentation of dialogue

  • for now idea is to keep “you can kill everyone in the game” option

  • around 100 people are on the project for 2y (smaller number for 7m of preproduction), in total 2y 7m

  • full production is already a thing

  • team will still grow

  • target date: late 2022/early 2023

Keep in mind that some parts of this can change during the development process.

reading this sounds like it will be the best game ever made :joy:

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Fucking hell, I forgot about a few of those details. Thanks for posting all this again, sounds indeed incredible. Early 2023 would be so damn good, even if it slips to mid 2023 because otherwise it’s rather close to Starfield. I can kinda see them wanting to space it out a little.

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yeah my guess is summer 2023 , september-october for hellblade 2 and december early 2024 for fable

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The enemy AI in games like Halo CE and FEAR are still the standard. Compared to most of what’s out today in the AAA space. (Sadly) Going by the bots in Halo Infinite, I have high hopes for enemy AI in the campaign. The AI in TLOU 2 was fairly good. Better than the first game anyway.

The original PD had good enemy AI for its time as well. Especially when it came to bots. Hoping the new one follows suit.

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Wait, Ratchet doesn’t have swaying foliage?

I do notice pop in, but not crazy much. The weird visuals glitches will be gone in final build for sure, or well I’d like to believe we can still expect such QA in big AAA today, haha.

As long as campaign has lively foliage it’s all good really. I think the main menu of Halo last year showed swaying trees and grass but during the gameplay demo it was gone. So many games these days have it and honestly even some OG Xbox games have it, so campaign really can’t have static foliage, that would look very off.

I remember when I played Witcher 3 for the first time and I was blown away by all the swaying bushes, trees etc. It’s great in Gears too.

Interesting! So it sounds like they just have to make the effect more aggressive basically? It’s been a while since I played all the Halo games but I think 4 and 5 had moving foliage too, right?

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I so hope these details are true

It sounds incredible

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