After all that Zenimax Online expansion I would love (if they themselves fancied it) to see them work with Bethesda to reduce the multi-decade turnaround time to get one game out in each of the Starfield, Fallout and Elder Scrolls series. It seems like they would have enough staff to support the MMOs, do an IP of their own and contribute to reducing the downtime on these 3 titanic series (I’m assuming Starfield will be as big as Fallout).
Went on Twitter to read some reactions about xCloud launching in BR, MX, JP and AU and it’s cool to see that there is a lot of excitment. A lot of people using the touch controls too.
Also Scarlet Nexus seems to have some kind of personalized touch controls interfaces. I want see more games having unique interfaces.
It’s no disrespect to Tango, but I’m really hoping they switch to UE5 and accept a good deal of help from Initiative on design and Coalition for UE5 tech support and help on TPS gunplay and/or MP.
(Perhaps if Crystal Dynamics and Eidos-Montreal are first party studios by the time this game goes into, one of them can co-develop on the project)
That’s the benefit of joining XGS. Funding takes care of itself and so many more resources available from a wide variety of other studios. This was already happening within Bethesda between studios but can now be taken to the next level.
The Evil Within 2 was a massive step up technically over the first game so I’m expecting whatever is next to be even better
Barring performance substantially ahead of projections, I suspect Ghostwire is going to be a one-off title.
I’m okay with that.
My sort of ideal next 5+ years for Tango looks a bit like:
- launch Ghostwire
- begin production on Evil Within 3 (UE5)
- begin pre-production on “Noah” (UE5)
- begin pre-production on UE5 remakes of EW 1+2 to outsource or co-develop
- launch an EW3 on par with Resident Evil in AAA production values
- begin production on “Noah”
- launch remakes of UE5 EW 1+2 (Sabre Interactive? Turtle Rock?)
- begin pre-production on Evil Within 4 (soft reboot, maybe drops the number?)
- launch Noah
- begin production on EW4
And so on and so forth.
MS could really use a first party survival horror franchise and Evil Within is worth investing in long term, alongside “Noah” until the folks at Tango decide to change things up again.
If they decide to call it quits after EW3, I’m okay with that too. Mikami founded Tango to give young talent opportunities they weren’t likely to find elsewhere, so regardless of what happens after EW3, there will always be a second team at Tango working on something.
Maybe I’m wrong and Ghostwire does spawn a new franchise that carries on after EW3, maybe Tango decide go for another new IP, who knows?
Ghostwire does not look good enough to become a franchise IMO.
Though I thought Deathloop looked pretty average too, so what do I know.
None of these games should be franchises. 2 games max.
Ghostwire will almost certainly be 1 game.
Hi Guys,
I just want to say something:
can we all acknowledge that Mojang is not an Xbox Studio but more like a Microsoft Owned Company?
Mojang is under xbox game studios regardless of your feelings on how much they contribute to xbox in terms of exclusives
Xbox is the gaming division for everything under Microsoft so I’d still say it’s sitting under Xbox, it was a MS purchase though not Xbox but like I said anything gaming related in anyway sits under Xbox, hence Xbox Game Pass for PC.
@Brandon we can add Mojang to the other list from a couple days ago
On it haha
Edit: done
Sooooo Solitaire is a product of Xbox Game Studios?
Its an Xbox Studio but yes some of us have issues with them but its a dead horse at this point.
imo yes, just like Minecraft Earth and Forza Street is imo. Obviously it’s not the same thing as Halo or Forza but it is under Xbox. The funny thing is the MS casual collection is probably played more than any 1st party title at Xbox.
I do believe that phil has mentioned that they forget to include microsoft casual games in their official media a lot, so yeah.
Microsoft Tomorrow: With Solitaire in the Windows Xbox App, Xbox has reached a count of 2.5 billion active players. (2.45 billion of those are only Solitaire gamers). and they will believe their own lie and live happily ever after.
man, I am too cynical these days.
alright, I think it is time to get off the internet for a while.