Don’t mistake AoE for Gears Tactics or Desperados. Besides Gears Tactics is Turn based. whereas AoE is Real Time Strategy with massive number of units requiring individualized attention. The two games you mentioned are NOT even in the same neighbourhood in terms of being vigilant for massive numbers of AI attacks. The original Warcraft/Starcraft is a poorer cousin and can offer inspiration if they have been ported to consoles.
The challenge is input remapping to controllers to handle 20-30 different simultaneous group and singular attacks. All these require different configurations army builds and different attack/defence tactics and moves — and … all the while building 30-40 different things with villagers. So, you are managing at least 50-60 groups in parallel. The challenge of RTS is massive number of units requiring attention or requiring action . Usually very difficult even in normal modes, and requires massive multitasking.
If they can even offer some controller solution there for Consoles, then it would be good. But the real solution has to be M+KB in addtion to controller.