You should look up the whole Interplay - Obsidian (Black Isle) - Bethesda relationship with Fallout/Wasteland and Brian Fargo, Leonard Boyarsky and Tim Cain.
Halo Infinite is set in stone for November. That’s not changing. I’m expecting Wolfenstein III in September because if it does in fact release this year, it must be before Battlefield 6, COD 2021 and Halo Infinite. Otherwise, it’s going to get buried.
I don’t see Starfield releasing in the same month or even October. Maybe September if there’s no Wolfenstein III but at the same time, I don’t really want them to stack everything together. I prefer games being spread out so I have a game to look forward to and plenty of time to play through the previous game that I want to play.
If Starfield is late 2021 but that means the first half of 2022 is empty like now, no thanks. Save it for March 2022.
Alpha Dog: 74 (? Monstrocity Rampage only has one review at 80, Wraithborne more averaging 68)
Arkane: 81
Bethesda Game Studios: 74
Id: 77
MachineGames: 74
Roundhouse (Using Human Head): 61
Tango Gameworks: 75
Zenimax Online: 76
AVERAGE: 74.38
TOTAL AVERAGE (XBOX): 75.76
XGS actually comes up on top here for the internal studios. That said, 76 and Blades are really weighing down BGS’ numbers and same goes for Cyberpilot/Youngblood for Machine. Also these numbers can be skewed by the number of platforms as the games can get counted more, for better and for worse. Just an interesting observation nonetheless.
Also, for comparison with Sony:
PlayStation Studios
Bend: 75
Guerrilla: 73
Insomniac: 78
Japan Studio: 76(? There are like 3 listings for them)
London Studio: 68
Malaysia Studio: N/A
Media Molecule: 84
Naughty Dog: 88
Pixelopus: 67
Polyphony: 84
San Diego: 77 (I think. Some of their games are under SCEA)
Santa Monica: 81 (lowered due to support studio work)
Sucker Punch: 82
AVERAGE: 77.75
Reminder for you folks, the difference between the internal studios of the two is less than 2 points. The difference between PlayStation Studios and XGS is less than 1 point. All it takes is another good acquisition or two and the bump from some future games, and we may be looking at parity and beyond.
I see Forza Motorsport in Fall 2022 and Hellblade 2 before then. I don’t see Everwild until 2023 and until they show me a shit ton of gameplay and detail a lot of stuff, I just don’t see it.
This list is full of errors and inconsistencies. Forza Street and Forza Horzion are not from Turn10, Forza Motorsport 1 seems to be missing, some DLC have scores, some not …
Forza Street co-developed Street and Horizon (but also Horizon 2-4) and some DLCs are not scored simply due to lack of reviews. Still, it’s an imperfect metric, but these are the numbers ya see when you click on the page.
So you say a game which was shown two times already has less of a chance to launch first compared to something we haven’t seen anything outside of a tech demo?
Comparing score meaningless because a lot of current internal studios had issues with the budgets and could not work in their full potential. Add to that anti-Xbox bias and you have. Next gen will be more interesting.
Simple…Forza Motorsport may be going through some changes but at the end of the day, it’s still a track based racing game. I don’t see this changing at all. We all know what it is.
Everwild seems to be an early concept that hasn’t fully materialized yet. Plus, after Sea of Thieves having minimal content at launch, I can’t imagine Microsoft/Rare making the same mistake twice.