Yeah 2025 seems like a good target, maybe even 2024
And it would be really far out if it comes in 2025, games are normally released 1-2 years after the initial announcement, bar development hell situations and/or slimy companies which bank on hype (I wonât say the names lmao).
I think lucasfilm games like to make deals and announce the game within a few months, like it might be their way of hyping up the games. This of the basis that Massive entertainment was already working on an avatar game when they announced they would be doing a star wars game. Announce way early for hype must be one of the conditions.
According to Guerrilla, Horizon Zero Dawn took between 6 & 7 years, largely because it was something completely new. New intellectual property. New genre. It began active development in 2011, after they completed work on Killzone 3, & released in 2017. Pre-production apparently began in 2010 though.
Machine could be in a similar situation with Indiana Jones. Not saying it will definitely take the same time to develop, just saying it wouldnât be unheard of.
As I said, the initial plan CAN be delayed, but rest assured that Sony and Guerrilla didnât plan from the beginning a 7 years dev cycle, this is my point.
Indiana Jones most likely wonât be a open-world game, so you can strip 1-2 years to the dev cycle only from this assumption.
I think these things simply take as long as they take. I would err on the side of caution when guessing how long itâs going to take a team to do something completely different though, which Iâm assuming Indiana Jones will be for Machine (could be wrong here, obviously). They could come up against several new problems that could significantly slow down development.
We just donât know,. Weâre all guessing, so Iâm in no hurry to dismiss anyone.
Yes, we are guessing, the only real thing is that Machine Games delivered 5 games in 10 years of existence (2009-2019), 2 full fledged AAA (new order and colossus), 2 large expasion type games (old blood and youngblood), 1 vr game (cyberpilot) and even one official map pack for Quake 1. Knowing this, 2027 is totally a hot take, come on.
Those titles also had to build lore and story from the ground up, so strip some time away from that too.
You could be right. You could be wrong. Only time will tell.
Wasnt Guerilla building an engine in the meantime for Shadowfall and Horizon? That explains the long dev time since they had to alter the engine and throws the comparison with Machine Games/Indiana Jones out the window.
yup it was tough transitioning the decima engine to open world after making killzone
When Guerilla formally announced the Decima engine and gave their engine a name basically, they had a highlight reel that showed footage of Killzone 3, so they probably werenât building an engine but probably building upon it for PS4 knowing it would power the next Killzone and their new IP.
Because what Guerilla seems to suggest is that Decima powered all their PS3 games too.
No, Killzone Shadowfall was the first officially branded Decima Engine game, then obviously any engine comes from something (COD engine comes from idTech, so does the Halo engine, etcâŚ), in this case the already existing engine Guerrilla used for previous Killzones.
In Machine Games case, they doesnât even have to build anything, because idTech comes from idSoft, so another comparison point which makes little to no sense imo.
It was the first officially branded Decima Engine game, well after it came out though. Like Guerilla didnât formally give their engine a name until 2016.
They seemed to have retroactively just said âyeah all of our games up to now were powered by the same engineâ
Are you sure? Because I remember Until Dawn using Decima and that was before 2016.
Anyway, the point is I donât see any affinity between HZD and Indiana Jones. Different genres, engines, dev teams, platforms, times, etcâŚ
I think that was before they named it too. They timed the official naming of their engine, with when they announced that Kojima Productions would be using it for Death Stranding. Prior to that, they never referred to the engine as Decima.
Sorry I know this has little to do with the topic, just minor details lol.
Ultimately, we will see, I find strange to expect a 2021 announced game in 2027 from the beginning as a thinking process, when even the quoted HZD was announced in 2015 and released in 2017. The timespan between announcements and releases is not a trivial thing.
I really donât like talking about this stuff because I have exactly zero technical knowledge about game âenginesâ but havenât Guerrilla been using & building on Decima since, like the first Killzone? Didnât they simply decide to officially âreleaseâ Decima & give it that name around about Killzone 3?
Anyway, this is largely irrelevant. I wasnât saying that Machine will take as long to make Indiana Jones as Guerilla took to make HZD because itâs the exact same development environment for both games. It was just an example of how long making games can take.
There are no guarantees that Indiana Jones will be out soon. Thatâs the point. We donât know how long itâs going to take. I hope it is out soon because Iâm looking forward to playing it but we just donât know.
I mean just assuming Indiana Jones isnt an open world game should cut development time down lol.
As I was saying to @Ratchet_231, you should take into account the annoucement dates (2021->2027 would be insane), itâs a very important thing, much more than after the fact interviews about dev time cycles and origin stories of the project.