You want some real fucking chaos, what if I told you that Fallout 4 and Outer Worlds are indisputably better than New Vegas? Because they are… in graphics and gunplay
Anyhow, I’m largely of the belief that there is untapped potential in Outer Worlds, but I understand the desire to see Obsidian do Fallout as well. What I think needs to be said is I’d rather see a collaboration between Obsidian and Bethesda on any future Fallout games rather than the one or the other. Like, if you could loan out some writers and systems designers to work on Fallout with Bethesda, or loan out some Bethesda world designers to work with Obsidian on it, that would be incredible.
full remake ala Halo 2: Anniversary, Shadows of the Colossus or Resident Evil Remake
the cut content is included (the Legion, the endgame, Primm, Freeside without loading times, Vault 24, Victor, Ulysses, Legionary Alexus, Marylin…)
QOL improvements (sprint, gunplay, interface, etc.)
new content (additional quests…)
DLCs included
#2 Fallout: LA
keep that ‘The Walking Dead’ vibe that Feargus talked about
national HQ of Vault-Tec is located in LA
(that’s from 2013)
Urquhart also teased that the game could be set in Los Angeles and even take inspiration from zombie series The Walking Dead.
“And we need an interesting confined area. So I mean, it could be LA. Fallout LA,” he added. “That could be interesting. It’d probably be The Boneyard, which is from Fallout 1. It could be very different. It could be almost a Walking Dead meets Fallout-like thing because of all the radiation.”
And set Fallout 5 on the east coast in New York City thanks to more powerful next-gen hardware. With some Fallout 3 vibes and a more sinister Glowing sea. Lots of iconic locations (Central Park, Time Square, Empire State Building, Statue of Liberty…)
Or in Detroit. In the Fallout timeline, I would imagine that Detroit would have been one of the most successful and populated cities of the US and remained the heart of the American automotive industry all the way until 2077 (unlike in our reality).
And share assets between the games (like FO3 / FNV) so one can be developped faster.
I don’t think ill ever see the appeal of remakes, but maybe thats because I tend to play a game once and be on with it. Im eager to play FF7R but that is basically a new game in an old games skin.
I guess i have played plenty since buying a PS5, and with Yakuza on Xbox but those are for games that weren’t available to me previously.
I hope that Bethesda let’s someone else make a game in the Fallout universe(fingers crossed for Obsidian). I want to see someone else have a go at that series.
Crash N Sane collection sold more than 10 million. FF7R sold 5 million+ which is a tad less than expected for a game that was that hyped for years but still not bad at all. RE2 Remake sold 7+ million.
If you permit me to take a garden path route to this debate.
You will come across a lot of people saying similar things, but
I thiink you also know that is false equivalence, right?
From a dev perspective: One is guaranteed and pre-paid, the other is hope for the best with low price points in a black friday type sale. The former matters more for a dev, compared to the latter result.
From a gamer perspective – this is a Blockbuster versus Netflix debate all over again.
I will argue that “wait for gamepass” is a better outcome at release time for the game (e.g., Medium, Wasteland 3). When released later, the economics and gamer habits are slightly different, compared to buying on a sale (e.g… Yakuza collection, Gris, Touryst, etc.). Choice and satisfaction matter even when released later in gamepass. With a sale, the hand is forced, somewhat.