It also bodes well for the future that they are moving away from Unity.
Yes, Iâm sick of this open-world shit. Not everything has to be open-world. All an open-world does is add filler to extend your playtime. There are a few games in which the open-world works well in, but I canât say so for most games.
You just got tired of Ubisoft games.
Yeah, Unity is great for indie and AA projects (in fact imo better than any other engine at this scale), but once you go AAA, it just struggles to keep up.
Ok, youâre not wrong about that.
Well the market is what it is and the casuals demand no less than big worlds to explore and its why we rarely see AAA publishers make 8-12 hour linear games.
Sadly, yeah, youâre right. These open-world games sell really well (like AC Valhalla having some of the best sales in the series). Itâs a lot more appealing for developers to make open-world games when they now sell better than a traditional, linear game. Sad to see what this industry has become now.
Well it seems multiplatform games that are 3rd person are mostly open world.
not a good characterisation tbh. God of War was somewhat âwide linearâ but still a huge world and a long game on its own, sold great. Just because the likes of Ubisoft have homogenized what it means to be an open world game (huge but empty worlds, padded repetitive quests, etc) doesnât mean the market wonât respond positively to a shorter, denser experience if trends shift.
Dont want to lump everything into big open worlds but most games have decided to take the hub world approach to tack on extra hours of content (not all bad) and be able to say âwe have an explorable worldâ.
Cool stuff!
But itching to get flagged? XD
wrong place, sorry.
A open world game can be dam good. Yakuza wouldnât work in linear way. The thing is a open world has to be interesting and lot to do.
Assassinâs Creed has the interesting world but completely stumbles on interesting quests or stuff to do.
AC is more like museum with fighting less a real interactive world.
Horizon Zero Dawn is the opposite the world itself is very boring and can be divided into bioms. However the story and the gameplay is absolutely amazing. (Another problem AC has is intresting gameplay)
Yakuza Zero gave me all: interesting world, a lot to do, great story, funny side quests and punchy gameplay
Hellblade 2 wouldnât work in a open world and even as a wide linear it makes no sense. I think the game strength is how imitate and personal it is. Gameplay has to be rough and brutal story has to be gripping and canât be distracted by side quest it doesnât make sense from a atmospheric perspective. I would even go so far it has to be very linear.
Itâs same with horror games. There is a reason why you see almost no sidequests in a horror game because it is not beneficial to the atmosphere and the immersion of the player.
As a soldner doing sidequests makes sense not as a girl who is on a revenge trip.
Agree. Open-world games can be great, such as Yakuza, in which the open-world actually enhances it. Because thereâs actually stuff to do. A lot to do, even in such a small place like Kamurocho. Plenty of substories, minigames, etc. Sadly the majority of open-world games arenât like this.
Hellblade II makes no sense to be open-world. Donât do it. I hope Halo Infinite gets the open-world stuff right, though from what Iâm seeing, Iâm liking it.
And whoops, just realized this is way off-topic.
Yes and no.
yeah, Iâm not disputing good open world design being possible, itâs just that much of what weâre getting is horrible homogenized worlds. You canât name a single major linear Ubisoft game in recent memory because all their franchises went the Farcry route. This has actually hindered possibility of some franchises to come back, like Splinter Cell. It was a phenomenal franchise, but I just donât see it working in the model of world design Ubisoft has now standardized across all their games. This is probably a big reason why itâs not come back, not that the demand for the game isnât there, itâs just Ubisoft is not able to infect these franchises properly with the same kind of world design theyâve gotten comfortable to.
People seem to forget, open world isnât just âhow big the world isâ, itâs a structural design choice that permeates through every other aspect of the game from its quest design, writing, economy, pacing, traversal, etc. You can have a small ass world and still have it be open world in its design, in the same way a world can be huge and still not be open world in its design.
So yeah, I wouldnât want Hellblade 2 to have a big open world, the narrative just doesnât lend itself to it that well. But then again making it work as one that shall be a risk NT maybe wants to take? No one thought a VR Half Life could be real, let alone be as well received as it is.
Bruh LMAOOOOOOO
âpLaYsTaTiOn hAs nO gAmEs!!1!â
it must be my browser, because i post on the right topicâŚ
I genuinely believe the ow fatigue is coming from Ubisoft alone. A Skyrim is loved because of itâs open world. Hahaha
yes I believe so too, in a very similar way âsuperhero fatigueâ came from Marvel movies specifically. Glad that Disney+ is giving them at least new ways to approach these characters and worlds without it needing to be these big action blockbusters.