Xbox Game Studios |OT3| Once more....with feeling (Part 1)

It also bodes well for the future that they are moving away from Unity.

Yes, I’m sick of this open-world shit. Not everything has to be open-world. All an open-world does is add filler to extend your playtime. There are a few games in which the open-world works well in, but I can’t say so for most games.

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You just got tired of Ubisoft games.

Yeah, Unity is great for indie and AA projects (in fact imo better than any other engine at this scale), but once you go AAA, it just struggles to keep up.

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Ok, you’re not wrong about that.

Well the market is what it is and the casuals demand no less than big worlds to explore and its why we rarely see AAA publishers make 8-12 hour linear games.

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Sadly, yeah, you’re right. These open-world games sell really well (like AC Valhalla having some of the best sales in the series). It’s a lot more appealing for developers to make open-world games when they now sell better than a traditional, linear game. Sad to see what this industry has become now.

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Well it seems multiplatform games that are 3rd person are mostly open world.

not a good characterisation tbh. God of War was somewhat “wide linear” but still a huge world and a long game on its own, sold great. Just because the likes of Ubisoft have homogenized what it means to be an open world game (huge but empty worlds, padded repetitive quests, etc) doesn’t mean the market won’t respond positively to a shorter, denser experience if trends shift.

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Dont want to lump everything into big open worlds but most games have decided to take the hub world approach to tack on extra hours of content (not all bad) and be able to say “we have an explorable world”.

Cool stuff!

But itching to get flagged? XD

wrong place, sorry. :sweat_smile:

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A open world game can be dam good. Yakuza wouldn’t work in linear way. The thing is a open world has to be interesting and lot to do.

Assassin’s Creed has the interesting world but completely stumbles on interesting quests or stuff to do.

AC is more like museum with fighting less a real interactive world.

Horizon Zero Dawn is the opposite the world itself is very boring and can be divided into bioms. However the story and the gameplay is absolutely amazing. (Another problem AC has is intresting gameplay)

Yakuza Zero gave me all: interesting world, a lot to do, great story, funny side quests and punchy gameplay

Hellblade 2 wouldn’t work in a open world and even as a wide linear it makes no sense. I think the game strength is how imitate and personal it is. Gameplay has to be rough and brutal story has to be gripping and can’t be distracted by side quest it doesn’t make sense from a atmospheric perspective. I would even go so far it has to be very linear.

It’s same with horror games. There is a reason why you see almost no sidequests in a horror game because it is not beneficial to the atmosphere and the immersion of the player.

As a soldner doing sidequests makes sense not as a girl who is on a revenge trip.

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Agree. Open-world games can be great, such as Yakuza, in which the open-world actually enhances it. Because there’s actually stuff to do. A lot to do, even in such a small place like Kamurocho. Plenty of substories, minigames, etc. Sadly the majority of open-world games aren’t like this.

Hellblade II makes no sense to be open-world. Don’t do it. I hope Halo Infinite gets the open-world stuff right, though from what I’m seeing, I’m liking it.

And whoops, just realized this is way off-topic.

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Yes and no. :stuck_out_tongue:

yeah, I’m not disputing good open world design being possible, it’s just that much of what we’re getting is horrible homogenized worlds. You can’t name a single major linear Ubisoft game in recent memory because all their franchises went the Farcry route. This has actually hindered possibility of some franchises to come back, like Splinter Cell. It was a phenomenal franchise, but I just don’t see it working in the model of world design Ubisoft has now standardized across all their games. This is probably a big reason why it’s not come back, not that the demand for the game isn’t there, it’s just Ubisoft is not able to infect these franchises properly with the same kind of world design they’ve gotten comfortable to.

People seem to forget, open world isn’t just “how big the world is”, it’s a structural design choice that permeates through every other aspect of the game from its quest design, writing, economy, pacing, traversal, etc. You can have a small ass world and still have it be open world in its design, in the same way a world can be huge and still not be open world in its design.

So yeah, I wouldn’t want Hellblade 2 to have a big open world, the narrative just doesn’t lend itself to it that well. But then again making it work as one that shall be a risk NT maybe wants to take? No one thought a VR Half Life could be real, let alone be as well received as it is.

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Bruh LMAOOOOOOO

“pLaYsTaTiOn hAs nO gAmEs!!1!”

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it must be my browser, because i post on the right topic… :confused:

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I genuinely believe the ow fatigue is coming from Ubisoft alone. A Skyrim is loved because of it’s open world. Hahaha

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yes I believe so too, in a very similar way “superhero fatigue” came from Marvel movies specifically. Glad that Disney+ is giving them at least new ways to approach these characters and worlds without it needing to be these big action blockbusters.

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