Avowed looks and plays much better than I expected, the graphics took me by surprise with how good these environments look, playing on performance mode on SX, UE5 showing it’s capabilities in this type of game which gives me hope that Witcher 4 will be just fine on this engine.
Credit to Obsidian here of course, the gameplay is lovely.
That’s good.
Its a shame some bad faith actors cannot see beyond their grift to give it a go ahead though.
Anyhow, what’s this talk online about many folks talking Xbox into publishing Penny Blood? Where did this conversation come from?
It’s a shame that the bad faith actors have legitimately ruined honest game criticism and conversations, for example because of them people who like the games that get targeted but have some issues with them get defensive when they see criticism because they think it may be a bad faith actor, I see this on Avowed subreddit’s, it was getting invaded by these bad faith actors following the orders of the streamers they follow and as a result the mods and actual community got defensive so it has been hard to find actual honest criticism.
It isn’t perfect but it may be the closest thing we’re gonna get to a Elder Scrolls game before ES6.
I have this in, wanted to review it but I’ve been so busy I’m not sure when I’ll be able to.
Maybe a hot take on my part but I think Avowed could be doing more numbers than even Indiana Jones and the Great Circle, judging by the very good sales the game seems to be doing already in early access. With the release coming up for everyone, as well as Game Pass, it could go very far.
Yeah I think this will be yet another hit for Obsidian, will probably surpass Outer Worlds’s numbers on less systems and then Avowed should also see a PS5 and Switch 2 port eventually that will make it even bigger, on Steam it already surpassed Indiana’s peak in CCU, no idea how it’s doing on Xbox and I understand that PC is a more RPG hardcore crowd compared to console but I think Avowed probably has more appeal than Indiana Jones even on console, these types of first person exploration focused RPGs have a big audience.
I wonder what Obsidian will be doing after The Outer Worlds 2, if I was Phil Spencer I would’ve had a serious conversation with the team at Obsidian and Bethesda and made an agreement for Obsidian to make a Fallout game because we can’t just have that IP resting for so long, especially after the very successful Prime show and I can’t think of another studio that would be a good fit, it just makes sense.
I feel like Obsidian has earned making whatever they want to make.
If they want to return to Fallout, and we know that Bethesda probably won’t be able to do it for many years from now, then I’d love to see it.
It’s hard because they’re small and can only do so much, while people expect soooo much from fallout now. The team that just finished avowed may very well want to work on a sequel , given how the game seems to have had a very strong response. The same will hopefully be true for OW2. If they did make another game you’d have to imagine pillars 3 should be high on the list, but BG3 also set the expectations high for that genera, and they just can’t match that with a team 1/5th the size.
I feel like they’ve found their niche and should stick to it tbh
Good point. Expectations are going to be sky high for Fallout. If Obsidian wants to stay lean, as they recently said, while also competing with other devs upping expectations in established genres that Obsidian plays in, then they’re probably best to stick to refining their own visions that are comfortably in the medium-sized AAA space.
I loved to see Obsidian make a new Alpha Protocol style game. That game was such an overlooked and underrated gem and where a few technical flaws just held it back from being classic
As ancient creatures stir in the deep, The Hunter’s Call summons scoundrels hungry to test their skills! Ahead of its first update on Feb 20th, this Content Update covers all the monsters, Voyages, wildlife and more that’s emerging monthly throughout Season 15: Wild Things!
This upcoming Season is looking like the most exciting content update yet! Would love to hear the thoughts of @Doncabesa and @Sikamikanico on Tuesday episode of Headlines.
I am about 40 hours into Avowed and am still fairly early in exploring the third zone.
Short review: This game is beautiful, fun, and polished. I’m playing on Xbox in the 40 frames mode. Don’t think I have encountered a bug yet (if I have it was so small as to escape notice).
I am in love with the combat and the dual-loadout sytem. The companions are useful, interesting, and funny.
I haven’t encountered any eye-rolling writing or dialogue yet - though of course YMMV on that.
I find the story to be fascinating and can’t wait to see how it wraps up.
Exploration is fantastic. There are bits and bobs of loot scattered all over the place in hidden nooks and crannies.
I realize that not every game is for every person. I also realize that I am practically the embodiment of the target market for this game. However, I don’t understand how anyone could approach this game with an open mind and give it an outright negative review. In no universe is this a bad or broken game.
For my money, this leaps to somewhere near the top of the list for best rpgs of recent years. I’ll have to finish the game and think a bit on it before I know exactly where - but unless this thing falls apart in the last act its hard to imagine in won’t be in my top 5 or so rpgs of the last five years.
Completely agree.
Are there cities or towns to explore? I really like games with cities and towns.
There is a quite large city in the first main zone (after the tutorial area). Then are a smaller, but still decent-sized cities in the other two zones I have visited so far.
The Dreamscourge has plagued The Living Lands, and now Shoreditch.
We brought Avowed’s Dreamscourge to life through a living, breathing Bloomboard (that’s a billboard with dreamscourge btw). Watch as a real life plague fungus consumes our skeletal knight, and brings a slice of The Living Lands to Central London.
Production Director Drew Stevens returns to the tavern to cover a cornucopia of topics ahead of Season 15 launching later this week! Key notes include the way we’re releasing this Hunter’s Call Season (staggered rather than all at once), game performance improvements (arriving imminently), security and player safety (being prioritised) and more.