Xbox Game Studios |OT10| Here are the games

Yeah, Destiny 2 wasn’t 60fps on console until Series S/X and PS5.

It was a similar situation to Redfall where Beyond Light launched with the new consoles but the next gen update (with 60fps) didn’t launch until a month later.

Condemned Criminal Origins.

That’s my pick for best first person implementation of 30 fps. I literally replayed the game twice last September & it holds up remarkably well (via backwards compatibility).

I think it’s the color palette, low brightness & heavy movement which makes it work. The basic HD graphics serve its aesthetic well, also.

It’s too bad the sequel isn’t backwards compatible though.

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Hi fi rush will no doubt get a sequel. But tango has two teams I think.

Destiny 2 is on unreal engine ?? You learn something new every day lol.

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I’ll be honest, I just found out now. Lol.

I was referring to open world FPSs with co-op that support 60fps, not specifically on UE. I’m fully aware that Destiny is on Bungie’s proprietary engine.

I feel like people only say this because there were no new games that came after these. If these teams went on to create new IPs instead of disappearing entirely this narrative wouldn’t be a thing.

Edit: Well I won’t be absolute about it, there are games where because of limitations or circumstances the vision of the developers was not achieved. It wouldn’t be bad to see those get another chance under different circumstances.

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Ah I see.

I guess Far Cry 5 and 6 count right ?

Only 2 player co-op, but yeah.

Edit: Halo Infinite also counts.

Oh. Then only borderlands 3 then? Because my main point is that one would argue UE caused dilemma for Redfall.

Is Borderlands on UE? Genuine question, I don’t know.

Maybe UE was the issue but I dunno, it’s UE 4 so not like it’s not a well known engine. It feels like this could have happened with any engine.

It is. I found out earlier. Just adding fuel to the fire of why Halo shouldn’t go Unreal. Not me, there are folks out there. But really, it could be technical problem.

I agree, doesn’t mean I can’t understand that development issues can crop up. Especially when a game is going through overhauls to what it was supposed to be.

I do hope that 60fps is something Microsoft sets as a target for all first party studios and that the tech developed by them and AMD gets some use to help with that(like VRS in Doom Eternal for the 120fps mode).

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The main reason for Halo to not move to Unreal is the risk of losing the classic Halo game feel. It’s a major concern of mine, but there are smart people at 343 who can figure it out I’m sure.

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They could still go with what they have and improve it. It’s only at a birth stage, not like it has to be dumped in the dumpster.

FWIW, UE 5.0 is supposed to be better for open world games and CDPR is working with them specifically on this. If it can handle Witcher 4 I think it’ll be OK with Halo.

It’s not at the birth stage. It’s the ‘improved’ version of the last engine that they’ve been using for Halo the whole time.

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Halo isn’t just about the openess; it’s the freedom. If you can fly, you can fly. Physics are bread and butter as well. But again. who knows.

Didn’t stop Valve with their source engine and their upcoming Counter-Strike 2. So again, why not.

Not really a valid comparison. Source Engine isn’t a problem. Slipspace is a problem.

As for why not, they already tried to do what you are suggesting and failed. You can keep trying or just cut your losses and move on.

If we go by reports, I suppose. If invalid, then I don’t see why not. We’ll just have to wait.

It’s not a good comparison because one is improving something that works well and the other is fixing something that doesn’t work well.