Xbox Game Studios |OT| Halo...is it me you’re looking for?

Aight youre just a troll. Reporting and moving on

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Rare is pretty much a new team most of the devs left, Now new team want create MP Games and don’t want to work on their old games lol i’m still salty about their tweet “We listened” to Nintendo fans for adding banjo in Super smash they didn’t even bother listen to their fans and given us at least a remake of banjo . Anyway back to the topic Creating MP Games in not problem but the problem if studio become focused on MP Games only

Sea of thieves is the most successful game they have ever made.

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Ok, dude. Sure.

There’s still a lot of old rareware devs into the studio, as i said, Louise O’Connor and gregg for example. They are still the same people that got their projects canceled

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*with xbox. Their most succesful game was dk. Also the first perfect dark was bigger in their time.

yeah these two don’t want work on their old IPs so thats is why they are letting other devs using their IPs but Out of the two i can only see gregg return for one more banjo game and that it

XPG Played a huge part of this game popularity

Without game pass this game will be dead

I won’t be that sure, but hey let’s suppose they don’t return to their old ips, they should be able to develop new single player experience, i really doubt that after all those years with kinect they wanted to make an always online game (and in the years Microsoft wanted to make everything with online, fable legends, gigantics, project spark, even they wanted mp in scalebound). Chris seavor have it’s indie studio rn, i know if Microsoft would ever give him a team in rare with the famous “creative freedom” we will have worthy sequels of perfect dark and / or conker or even a New ip with the same quality rn.

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I have no respect for the team who released a bare bone game at $59 and you tell me they succeed because they add content to a bare bone game lol

Ok, now we’re going from a completely made-up narrative about what creators “want to make” to straight up saying we’re not going to respect devs anymore, and that’s my cue to take a few days off. Sheesh. See you all in a bit, hopefully some of these problematic people straighten up by then.

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Dying should NOT impact the story because at the end of the day, it’s interactive entertainment, not reality. You play online multi-player games so by your logic, once YOUR character dies in any game, that should mean that game is 100% unplayable to you. Do you still play them despite dying? If so, well there you go.

When I was younger, I played games for fun and joy. Outside of perhaps an MGS/God of War type game here and there, I didn’t play games for the story until the Xbox 360/PlayStation 3 era. So basically around 25 years old. I played mostly sports and puzzle games. I realized one day that I missed out on a shit ton of classic games from across genres since the SNES days so I decided to stop playing those sports and puzzle games. As an older adult, games simply have to give me more. Basically the opposite of you now. Back as a kid and teenager, I didn’t play games for stories and characters. I played them for fun. For me now, the fun and enjoyment is the combat/gameplay followed by the story/characters.

Of the almost 100 games that I have completed this generation, 25 of them have given me a 9 or 10 when it comes to story and characters with around 50 being in the good (7) to great (8) range. Maybe the reason why story and characters don’t resonate with you is because when it comes to online multi-player games, there isn’t any.

Oh hell no. You can like a game such as Fall Guys more than The Witcher 3 but if you truly believe that it’s the better game, you’re delusional. But hey, to each their own bud.

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This is getting close to the era XBox thread after the July event here

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You’re seriously comparing dying in a multiplayer game to dying in what is SUPPOSED to be a cohesive narrative? And you don’t see the difference? Come on, man. That’s silly.

I have tried many of these “great narratives” from this gen and many other. Horizon, Naughty Dog games, Bethesda games… and none of them are interesting because, like I said, the storytelling is always at odds with the gameplay. So no, it’s not because there isn’t any in online games, it’s because multiplayer games give me a far better experience than these games that try to fit a movie experience into a medium where it doesn’t fit. As an adult, it’s a hurdle I can’t just ignore anymore. All the “best stories” in games are only good if you pretend they aren’t games.

And yes, Fall Guys is way better than The Witcher. You should play it.

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You can doubt that, sure. But if you want the best for Rare, you should let them make the games they want and not stuff from your wishlist and then be angry about. This seems really unproductive.

You have no way of knowing that.

It won’t be tolerated.

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The one that was in leadership before phill didn’t believed in creative freedom, even in user freedom. Phill changed everything, but now lets wake up rareware.

Rare did not develop battletoads. Dlala studios did a pitch that they liked and rare had a small supervisory team overseeing it. Same with Killer Instinct

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The difference is that dying is because of the combat/gameplay, not because of the story. You’re supposed to take out the dying out of the equation. To me, the story and characters is throughout the game’s cutscenes, narrative and writing. As well as character development, voice acting, etc. The dying part which is via combat/gameplay is when the story is NOT taking place. There’s a difference. You play the game to advance the story. You’re not playing the story to advance the game.

I guess just stick to your multi-player games then. No reason to even try a single player story driven game since you know beforehand how it’s going to play out.

Hell no and 100% disagree.