Breaking my break to share this amazing comment from ResetEra that explains how SaaS companies (Like what MS has become under Nadella) look at their revenue and breaks down PR speak from a place of experience
"Sorry, long post incoming, dont’ mind me… just wanted to put some things out there and disappear into the shadows to lurk again… lol.
This is anecdotal, of course, as I work for a small/medium SaaS provider but one-time fees are not a metric we use in terms of growth internally or to our investors when reporting during end of FQs or FYs.
ARR (annual recurring revenue) is the driving metric and how much that increases YoY in total and per customer.
One-time fees are nice to have but it’s not what we’re “selling”. We want you in the door with an base annual fee and then upsell you other modules/services to increase that base annual fee over time, thus, increasing the overall ARR per customer.
For example, the management team doesn’t care if we get a one-time $1,000 training course sale, their focus is on getting the $750 annual training subscription. $1,000 dollars now is not as valuable as $1,500 over two years, $2,250 after three years… etc.
Of course, people can cancel the subscription (still got their $750 though) but if the overall ARR continues to rise YoY and we remain below the 3% ARR churn rate… we’re good and investors are happy, as per our metrics.
Now if you increase the scale, as Microsoft operates in a vastly different league than we do, I can see how some can be lead astray trying fit the new paradigm into old business models (especially, when competitors are keeping existing business models that are proven to work). I had trouble wrapping my head around it when we switched from offering an on-premise platform to only offering a cloud based platform. We used to front load costs at the point of sale and then charge a small recurring annual support fee… but now, since moving to a subscription model, we’ve lowered the price of the upfront costs but turned it into a recurring fee for the duration that they are a customer, so we make more money than before as long as they stay subscribed.
We can then upsell them other modules/services to get even more money and increase each customer’s ARR.
Again, they can always cancel but we got some money and had the opportunity to upsell, it just didn’t convert to anything… them’s the breaks.
As others have noted in this thread… that $45 one-time PlayStation sale, is immensely less valuable (over time - and this is an over time play) and equivalent to the $1,000 one-time training fee I mentioned above. I can’t do anything with that and there is no growth/upsell opportunity there… even when we’re dealing with the hypothetical 10 million in PlayStation sales. That $45 remains $45 but if I can get them into my ecosystem, even for a second, the revenue potential is much higher (3rd party sales, GamePass, Gold, DLC)… there are options available to increase that’s user’s spend in my ecosystem. Doesn’t mean it’s going to pan out but the opportunity is there and that’s what counts.
If I go to our management team and investors and say, " Hey, I can get you $450 million in one-time sales ."… they are going to say, " Cool, but what is the ARR on the deal? “, and I’ll say, " None .”… they’ll look at me funny and be like, " Ok, go find a way to turn the $450 million one-time into ARR, that is more important .". And ONLY if I can’t find a way to do it, they will probably say, " Ok, do the deal ."… but if I can convert it to ARR (even some of it), you’d be looking at the new CFO of the company (I believe this was a similar pitch from Phil to Satya that put him on the Senior Executive Team - One-time vs. ARR).
I don’t know if Microsoft looks at it the same way we do (I think they do because recurring revenue is their God… lol), so there could be leeway when it comes to exclusives but in my opinion after yesterday’s statement, if you buy a PS5 expecting any future Zenimax games other than those that have already been stated as coming to the platform, it will be at your own peril. Those saying that they need to make back the 7.5 billion on Bethesda games (weird to single these out but not other first party games) or that they are leaving short-term money on the table (at the expense of growth - what investors care about) from guaranteed PlayStation sales do not fully understand how Microsoft does business now, the ecosystem they are building and the business model they are promoting. Frankly, they couldn’t compete and grow against Sony’s traditional model, so they are going to disrupt the industry with a new model… because they have the money and time (corporate backing, finally) to do so. What do yo do when you can’t win the game… change the game your playing, of course.
Which brings me to an interesting hypothesis (ie. garbage speculation) when it comes to Phil’s statement yesterday, as I am kind of familiar with some corporate-speak and it’s intentional vagueness (I’ve had to write some of these myself… lol):
This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community. With the addition of the Bethesda creative teams, gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games, including some new titles in the future that will be exclusive to Xbox and PC players.
“This is the next step in building an industry-leading first party studios team, a commitment we have to our Xbox community.”
This line acknowledges that Xbox first party has been weak but we promised our fans that we’d do something about it… and we did. We know our fans have heard, “xbox has no games”, for years but now things are going to be different going forward. I think, this is the first hint at exclusivity for the Xbox platform (Console/PC/Mobile).
“… gamers should know that Xbox consoles, PC, and Game Pass will be the best place to experience new Bethesda games”
Now this is where I think it gets a bit sneaky on Phil’s part, cause this line acknowledges that there are NEW games coming to other platforms (in my opinion, he’s referring to Deathloop & Ghostwire) but you know what, don’t play them on PlayStation, wait and play it on Xbox where it will be BEST (Definitive Edition, all DLC included, maybe further enhancements/extra… GamePass). Essentially what he’s trying to do is freeze anyone on the fence and get them to wait and give Microsoft ALL of the initial purchase or signed up for GamePass. Is it a bonkers move that potentially cuts off upfront revenue, yes, but I know I’d probably put similar language in a statement when TIMED exclusives coming to other platforms are involved (remember this is an over time play, not immediate). I mean, most people will still buy these games on PlayStation but if he can convince a handful to wait and buy/subscribe in the Xbox ecosystem… that’s a win.
“… including some new titles in the future that will be exclusive to Xbox and PC players.”
This is your exclusivity statement for new games in the Xbox ecosystem, right here (in my opinion, starting with Starfield). Why say, " some "? Because there are still " new " games coming to other platforms, Deathloop and Ghostwire, for example. He won’t make a blanket statement right now because, it’s not true that " all new games " are exclusive (adding qualifiers is never a good idea in a statement/announcement/press release) and we probably won’t ever get that messaging (maybe after 2021, if Ghostwire launches in Oct. 2021). There might be some other aspects to doing it this way (for better or worse)… keeps the focus on the welcoming of the studios, so they don’t have deal with the vitriol on social media or in articles (for a little while), there are no consoles for the mass’s to buy so it’s a wasted PR cycle, gives them leeway just in case they need to adapt and change course… who knows, but, in my opinion, it’s all just marketing.
I bet marketing (aka Aaron Greenberg & Pete Hines) would love the opportunity to be able to say that the E3 (or whatever) Xbox + Bethesda presentations are the most watched E3 presentations ever (start to increase your mindshare). You don’t do that by getting PlayStation only users turned away, so you get them to tune in too. Then you show GAMEPLAY not a CG trailer, but GAMEPLAY and ending with " Xbox Exclusive – Console/PC/Mobile "… internet explodes. Then hope that seeing GAMEPLAY can sway a PlayStation user or undecided user to enter the ecosystem because what they saw was, “Cool!, I need that!”. They will probably use Starfield to establish a base metric for this type of rollout and use future exclusive announcements to measure things going forward against it (might not be a perfect science but metrics are made to be tweaked). If they are able to peel more and more users tuning in for each game/gameplay announcement/reveal into their ecosystem… that’s a win!
That said, this magic trick only has so many rabbits in the hat, so the effect will be diminished each time and then it will be common place that all games are exclusive, with the anger that would have come with a one shot “all exclusive” announcement now being spread over years (kind of like our subscription fees… lol) and eventually conditioning users to expect exclusivity.
Anyway just some food for thought that’s been cooking in my brain since yesterday’s news… back to lurking (life is nuts, so I don’t really post often anyway)… and, hey, if you made it this far… impressive."