Problem was the CGI announcement, it looked like it’d have a darker tone, so the video took the people off guard, also, as @vrg said, an Obsidian developer said that the trailer failed to show how the game looks, and that it had some color compression issues and that the game looked more like the images shown (which were already good).
Anyways judging games for trailers shown over a year before the release is pointless, Starfield with it’s 2022 and 2023 presentation is a perfect example.
Yeah, that’s why I shrugged at the time. I have full faith in Bioware making great RPG’s and I was actually happy to see a fantasy game with some color in it.
I wonder if I we’ll see anything revealed about the achievements revamp. I can’t remember if last year’s DD had any segments that weren’t focused on a specific game.
Or that the universe of PoE is already incredibly colorful and vibrant… really loved those tell-on-yourself comments we saw after the reveal last year from people who tried to claim “it looked nothing like Pillars”.
Yeah, its crazy to ask the game produced by a trillion dollar company to have modern day production values in the games they are using to sell their ecosystem.
Lets just keep accepting the same outdated production values.
That would balloon the development costs to unsustainable levels or drive the sales price up from $70 to well over $100. Have a look at the budget going from Spider-Man 1 to Spider-Man 2, where it was well over $300 Million.
No thank you. I’d rather they spend the budget on creating multiple games instead.
I dont see how Avowed meeting the standards set by other RPG’s in the industry would make it cost $100 for the consumer. The other RPGs dont cost $100. It doesnt even have to be mocapped for every dialogue scene like other RPGs, just dont do “talking heads”. Get creative with the camera at least.
I’d personally rather have 1 modern day high end RPG than 2 mid sized and outdated RPGs anyday.
I am hopeful that better tech (like some AI based stuff, or whatever NVIDIA has) gets us to more realistic NPCs without needing to motion capture everything. Many RPGs have too many characters and lines of dialog (especially if they have choice and consequence) to motion capture everything.
Yeah the screenshots looked great. I fully expect the new trailer to look a lot more like the screenshots shared on Xbox Wire and a lot less like that old trailer that had visual issues.
Personally, I don’t mind the lighter tone in comparison to the cgi announcement. Although, it would be cool if entering certain dungeons made it darker. Starfield did a good job mixing things up imo. It had some very good spooky environments here and there.
Great to get our first showing for indy and a possible release this year would be the cherry on top when you add it to hellblade 2, avowed and black ops gulf war from Microsoft owned studios. Then there’s towerborne, Ara and MSFS 24.
I kind of hope they don’t shadow drop a game and instead a showing of a game they didn’t mention. If they do a second shadow drop in consecutive years, they’re going to setup an expectation for the future that may be difficult to fulfill while it kind of loses the magic of actually doing it
Yeah, not Obsidian. Just one defensive developer in a very very toxic forum. (I’ll not be surprised if he was fired after that. Not for his comments, but for saying it in such place.)
Also Klobrille’s tweet combines bits of his comments, so it could be misleading. If you read it in context, you’d get the idea that not a lot will change. He was mainly commenting on the choices of clips and the quality/compression of the trailer, and responding to a very nitpicky gang.