They failed to do that when they tried to acquire Gearbox a couple of years ago. Anyway, I don’t expect Gearbox to be sold by Embracer again.
So everything but the thing I care about
Eidos, CD and Metro
The rest…not too interested
For all of that studios and IPs i would spend 3 billions. I think that would be a good price.
That seems to be a fair price considering Embracer has close to 2 billion between square west and gearbox.
Possibly but the investment was made by Microsoft and not Xbox. The Korean analyst who first posted about the investment says it’s for Azure
https://twitter.com/alphaverve/status/1587870144877195264?s=46&t=xHOR7BR4Mf3oxUVMnatQQA
Square Enix is looking into all that stuff too
metro developer hell ya
Kids like Man eater. there is a whole generation comming up now who play games like maneater amoung us fortnight and hello neighbor
Yeah, Tripwire has some serious talent behind them imo. Killing Floor and Man Eater were two big reasons I cheerleaded them for the longest time.
It was months (maybe a year?) before they got acquired that I realized Embracer was probably after them.
Now we can confirm that kojima is off the table https://mobile.twitter.com/BenjiSales/status/1588257696997773312
To be fair I think we’ve all assumed as much so far. After his experience in Konami it’s not at all surprising.
I don’t think buying a japanese studio will be all that effective at this point. I don’t see the large ones selling and the smaller ones don’t have comitted enough fanbases to follow.
I definitely think the smart play would be to focus on getting more and more games to ALSO come to Xbox.
Outside of like Square and Capcom, I don’t see an acquisition being successful at this point.
I think it’s a smart move by embracer to contract out their studios as support studios while making their own games.
I mostly just wonder if this is a Embracer decision or a remnant of their time at Square Enix, we only found out because Schreier reported it we have no idea how long they’ve been working together.
I am 100% sure that Eidos and CD helping Microsoft are the remnants of the old contracts. Also one of the reasons why the studios were cheap - after all the part of workforce is bound by the contracts.
I agree on the first part but not so much the second, the studios had relatively low profit margins going by the numbers released so it’s not entirely surprising they were sold so cheap (though exactly how cheap is hard to tell with the potential of debt being included) - but I’d guess whatever they are earning through doing contract work for Microsoft is consistent solid profits, which can only be a positive in an acquisition considering the fumbled Avengers and underwhelming sales on Guardians of the Galaxy/Deus Ex.
I knew cd was helping on pd. but I thought eidos has only recently started on fable
This is the first we’ve heard of Eidos working with Microsoft. Schrier’s comments don’t make the timeline fully clear, but his wording at least sounded like it was a recent development. But it may not have been. We don’t know.
I would basically consider them doing this as the alternative to layoffs at Eidos.
In recent years, the practice of perpetual layoffs and rehires during development cycles was… not entirely eliminated, but as I understand it’s now less common because of a combination of service models demanding constant labor of all types, remote work becoming a thing, and a competitive jobs market making it undesirable to fire people constantly.
Thus, a company in good financial shape usually finds work for their staff even if that means just working on some more DLC or updates, or helping their other studio projects temporarily. Like, for example, Eidos would maybe allocate some EM staff to go help with Forspoken (back when they were under SE) or something at Saber Interactive (now that it’s under Embracer). AAA games can always use more juice during production to help things along. Them renting them out to an external company probably means they felt that they couldn’t afford to keep them to meet financial goals, and so they’ve agreed to let somebody else subsidize their jobs in the mean time. Once Fable ships (or gets further into dev) they can then switch back to their own internal projects instead of hiring more staff.
CD is as said by Initiative “co-develoepr”, that could be interchangeable for “support” though, it’s not like the industry is transparent.
Yeah, this seems like a good way to keep the teams cohesive and earn revenue while they work on planning and pre-prod for their next internal projects.