It seems Avalanche Studios will act as a second party studio and then will acquired later.
I can see where Moons director is coming from. They only have had to prove themselves with Ori 1 and 2. They’ve had to fight and scrap their ways to success.
Having that environment is all they’ve known and they’ve succeeded that way. So being in a situation where Microsift would purchase them would completely change that in his eyes. I’m not sure that is reality though. If they basically all stopped working everyday microsoft would notice and suffering would be done.
Applying his quote to someone like Todd Howard doesn’t make a lot of sense though. I would hope he has enough money in the bank to walk away at any point anyways. He better be set for life. Also someone like Brian Fargo, isn’t he an heir to a fortune anyway. Fear of losing their jobs isn’t what is driving them anyways
I don’t think I’ve seen them do this before, maybe it’s a done deal with Avalanche. Just saying they have 700 open Xbox positions and they’re recruiting for someone else
According to a rumor, we are getting a 20 billion acqusition, and 3 others for less than 10 billion and one of them is getting done in the 2nd half of this year.
Preach. Days Gone deserved better. It’s why I don’t trust PlayStation when they go and buy Housemarque which doesn’t produce blockbuster games nor sales.
What was the source on this?
Sounds legit
I gave background on that earlier in this thread: Xbox Acquisition |OT2| Something, Something, Snowball Effect - #7341 by BRiT
Time for take on Tom Mahlers comment #15273!!!
I don’t think it’s too outlandish when thinking from a company standpoint. However, are acquisitions really affecting the developers? Even when independent and in less stable positions, it’s not the workers job to worry about the numbers, that’s for managers and CEO’s to worry about.
Are dev’s salaries even changing after acquisitions? I honestly doubt it. So why are they going to be less motivated? Maybe in the sense that managers can afford to set more lenient goals and time windows, which takes the pressure off, but we’ve seen countless games that have released too early for not having enough time. Has a game ever suffered from having too much time in the oven??
All I’ll say about Thomas Mahler’s comment is that it makes sense that it’s from a person who runs a small decentralized company.
Because for most company owners, I don’t think what keeps them up at night necessarily is the concern they’ll lose their creative edge or drive to succeed, and rather the fact that if they have just one or two misses they could not just lose the company and their independence, but that the dozens to hundreds of employees who along with their families depend on those jobs could be in dire financial straits and face significant adversity and upheaval from the closure of the company.
His comment just comes across as focused on his personal motivations and concerns rather than that of the livelihoods of the people who depend on the success and well-being of the company.
Any dev who is owned by another entity will be hard to purchase. Assume that MS will pursue others and we are on the right track
I dont think that will ever be a problem for Microsoft ever Hindle.
If the owner of the studio does not want to sell then nothing happens. MS can not forcibly buy anyone.
That is not different in the slightest than a studio itsself not wanting to sell.
If they were a public facing company they could but I don’t think they would proceed with a hostile takeover as it’s not good press.
Phil wouldn’t do it either