People Can Fly is just going public so I doubt they’re selling soon.
Bloober is happening imo.
People Can Fly is just going public so I doubt they’re selling soon.
Bloober is happening imo.
Check your math. $500 per console at 10mil is $5bil in revenues just from hw alone. Add in sw sales and GPU or Gold subs and it’s…a lot.
Yeah I was assuming a split or more leaning toward the S but yeah could easily be higher
Money changes everything, I would pay alittle more for People Can Fly, People Can Fly would be a huge get for so many reasons.
Dying Light sold like, 10mil copies or something huge. And CDPR would be a huge get and a smart one. The biggest issues they have there are fixed by removing the burden of shipping stuff on a hard target set in stone, which is something MS could and likely would allow for.
I’d like to see MS build out its 3rd person action game portfolio personally. Remedy is tops on my personal wish list.
I can imagine Ubisoft being bought by MS though. They have fought off hostile takeovers in the past but I could imagine them fitting nicely into MS’s vision for gaming.
Aren’t they also tied to some publisher deals right now (similar to Remedy)?
Like, they’re a cool studio, but what have they made of consequence that’s worth paying an inflated price now versus going for them when they were private?
It doesn’t matter how many copies a game sells if the team isn’t going to be able to make anymore games. Techland is a shitstorm right now and we all know it.
Dying Light and Dead Island were both popular, but funnily enough, neither of them seem to know what “2” means.
Dont know how many times we gotta repeat that People can Fly is tied down to deals till at least 2025-26 so Unlikely unless those flop pretty bad.
If the owner, and his wife, can be removed as part of the sale I still think Techland is a smart get. The thing people seem to ignore, or maybe are unaware of, in regards to CDPR is their ownership of GOG; that alone is a monstrous obstacle that stands in direct contradiction of Xbox’s goals for distribution. I just don’t think CDPR would want to let go of their legacy, even if all the other issues were resolved.
Not to mention they haven’t really released anything of consequence for the price they’d cost.
I maintain that “Xbox + Bethesda” style publisher team ups is how Microsoft is going to move forward with any additional acquisitions they make. They want and need megaton moves to ensure that Gamepass never sees a stagnant quarter.
People Can Fly is cool but on the consolidation concern scale they don’t move the needle.
Outriders is going to be big for them. It’s been in the top sellers list on Steam for weeks and it ain’t out yet.
Lets see how it reviews first.
And we don’t even know if its going to be good yet.
You know what was one of the best selling games of 2019? Anthem.
I’m not saying People Can Fly isn’t talented, but they’re definitely not a safe bet acquisition wise, their release cadence isn’t great, they’re currently going public, and they’re tied to deals for a long time.
I honestly don’t see it.
Feel like it would had been a great buy Pre 2018/2019. Not now even tho I like them.
We need to start thinking which devs are a great Zenimax purchase? I’ve already said IOI fits with them but who else. Larian would be a great purchase for the Zenimax fold as others have said
I’m honestly not sure if Larian or io Interactive make much sense since they haven’t worked with Zenimax before (that I’m aware of).
Someone like Avalanche or Panic Button would make sense though imo.
Now that the Bethesda acquisition is final, my top 5 wish list -
IOI especially fit in well with a lot of those studios. They essentially make third person immersive sim games. Zenimax have a big presence in mainland europe as well
Its just for administrative purposes.
PCF’s track record for quality is reasonable - Gears Judgement and Bulletstorm are certainly both held in higher regard than, say, We Happy Few. It ain’t like this is somehow beneath Microsoft even just based on what they’ve done before.
Signs are that this will sell pretty well. And unlike Anthem, this is neither a long tail service game nor a gargantuan expensive project (~250 staff in Poland).
For acquisition considerations, this is sort of moot, they’re going public imminently and it would be really odd for them to go public then go private like three months later for a sale.