Both will have DLC but I expect Avowed to be only single player with no online elements, for Fable going by PG’s Forza games it will probably have a shared world online element where you can join other heroes to take on quests and stuff like that but I don’t think the single player experience will be sacrificed because of it going by their Forza games which all have great single player campaigns, as long as the online isn’t forced I’m happy, I will play both modes but first I want a single player world for me to explore.
I feel like Avowed will have minimal GaaS elements, while I expect Fable to some some of those elements.
For games like these, where I’m hoping they’re primarily single player experiences, I’d be ok if either took elements from the recent Assassin’s Creed games content and monetization strategy. For both AC: Odyssey and Origins, I felt the season pass content was a good value. And I never felt it necessary to use real world money on anything. I could’ve done without the double XP mtx pack in Odyssey though.
Outside of maybe some co-op features in Fable, I hope they don’t have any GaaS elements. The only “GaaS” game they should be modeled after is Witcher 3 and I think that game is GaaS in a very loose sense. The only GaaS element of Witcher 3 is their flow of smaller content DLC, updates/patches over time, and two major expansions. In the past, we just called this a game with good support but now I guess it’s considered a GaaS title.
All I know is I don’t want any Destiny, SoT, SoD2, Anthem, etc. nonsense in these games.
GAAS seems to have morphed to being shorthand for “being like Destiny” or “having Multiplayer” and it’s kinda weird when that’s not what the term means. Anyways Avowed will most likely have post launch updates, likely notable dlc/an expansion. Fable will have co-op in some form, probably a “Heroe’s Guild” aspect I would think, it too will likely have post launch updates, notable dlc and expansions. I also expect both to not necessarily get a direct sequel versus updates and expansions for a few years time after release or even the whole gen but that’s just a guess on my part.
I agree with you in regards to both games even though I wouldn’t mind single player story driven expansions in either game ala The Witcher III.
Neither should be like Destiny, etc. but I can see and understand why Halo Infinite would be. 343 would have to add at least monthly content for the multi-player aspects but I do hope that game gets single player story driven expansions throughout it’s lifetime.
I’m really hoping it isn’t much. These are the two titles that I am essentially buying a SX for, and I’m just not much of a GaaS fan. I’m just hopeful they come out sometime before 2023, because the wait will be terrible
Yeah definitely hope we see some Witcher 3 expansions to all three games. Halo would have to have single player expansions since it’s a 10 year project.
I’d even be OK with the shared world mechanic from Forza Horizon 4 in Fable but without the events. If it’s an optional feature that would make it easier to find co-op friends great. However I want the option to turn it off and I don’t want the single player experience to suffer at all by any external feature.
I agree with everything you said especially having the option to turn off the shared world because for someone like me who’s a single player console only gamer, I don’t want to be forced to play online with other people. As long as it’s optional and I can ignore by turning it off, great.
It wouldn’t suprise me if Fable has 2 expansions and extra sidequests. PlayGround likes to iterate. It will still be content rich, just extra on top to encourage consistent GP subscription.