One of the reasons (among so, so many) I love this franchise is that it feels like the game is rewarding me for pretty much everything I do. Even just driving from event to event rewards me with roads discovered, or offers me chances to easily earn skill rewards that then allow me to unlock skill upgrades for my current car.
It’s that constant feeling of positive reinforcement that sublimely accompanies the sheer fun of just driving around and doing stuff.
I can’t promise I’ll stop fawning over this game, but I’ll try.
Well deserved. The game is amazing. And seeing all people from my friend list playing it and inviting to the game is awesomeness. That is the true power of the Game Pass, all of us playing something at the same time without high-cost barriers.
Minecraft aside, is this the first franchise possibly since Gears (I suppose you could argue Sea of Thieves) that Xbox has had come out and create such a huge impact? Eitherway it’s an incredible achievement by Playground (and Turn 10), seeing how the franchise grew from a spin off into what it’s become today. It goes to show Xbox is still capable of coming up with games which create huge amount of buzz.
I don’t always like making comparisons, especially between two completely different types of games, but I am curious how Halo’s player count will fare when that launches? A few weeks ago I was leaning towards Infinite but now I’m not so sure. The multiplayer has a lot of good buzz and with it being f2p you’d expect it to rack up maybe a million or so in the first few days as well (which would be even more good pr for XGS).