Tyrant took about a week to blockout, 20 days to art/design, and 2 or so to setup with gamemodes. Plays almost the same as the original Halo 5 Tyrant, but changes were made to account for Infinite’s movement speed and lack of default thrust. Has 1 Grappleshot, 2 Thrust, 2 Sidekicks, and 1 Sniper on the map. Supports BTB:CTF as well (still with 4-8 players) if you want a team’s flag stand to change positions after every capture.