There are some studios that have a very quick release history, and other ones that take alot of years between game drops.
What studios do you think are the most efficient at the moment in a size vs output kinda way? Insomniac on thr PS really seem to be able to crank out quality games quite regularly.
For me the best is class is Asobo studios. They aren’t a massive company by any means. They have created their own game engine which is really high quality, and they seem to release a game nearly every year.
2005 - Nemesis Strike
2006 - Garfield
2007 - Ratatouille
2008 - WALL-E
2009 - Fuel
2009 - Go
2010 - Toy Story 3
2010 - Racket Sports
2010 - Racket Sports Party
2012 - Kinect Rush
2014 - The Crew
2014 - Monopoly Plus
2016 - ReCore
2016 - Couple.of Hololens items
2017 - Zoo Tycoon
2017 - Disneyland Adventures
2018 - The Crew 2
2019 - A plagues Tale
2020 - MS Flight Sim
Most likely 2022 will have A Plagues Tale 2.
That’s a heap of output, and really shows why MS should do everything they can to get them as a first party studio.
South Park : The Stick of Truth (2014)
Pillars of Eternity (2015)
Tyranny (2016)
Pillars of Eternity 2: Deadfire (2018)
The Outer Worlds (2019)
Grounded - Early Access (2020)
and according to Jez Corden they’re planning to release a game every year for the next seven years…
Ryu Ga Gotoku Studio release a Yakuza Game every year, which is insane since these are 30-40 hour Stories. But of course they smartly reuse a lot of assets to produce these games. But I think it’s one of the rare cases where people accept it since their stories are so brilliantly told and they change up just enough. In any way, getting out a game every year in this day and age is absolutely impressive no matter how big or small that game would be
For me Insomniac are not as effective as they say they have staff with more than 400 people in the Studios but Ratchet is a small linear game of 7-8 hours (without Multiplayer) and Spider-Man is an already existing Universe , always on the same map of New York, the game is a small Open World that we cross from one end to the other in 5 min, there is a lot of life, pedestrians and cars but they are not not interactive like RPG NPCs. Miles Morales recycles the same assets as Spider-Man PS4 and Wolverine is also based on an existing universe and begins development.
When I look at a Studio like Obsidian, there are about 250 of them working on 3 open world games including 2 RPGs with their own universe and a project of about ten people that looks like Disco Elysium these are mainly games with a lot of content and replayability according to our choices.